I worked on the 2006 version I thought it was pretty faithful to the original. I also ported it to the PS3, I left after the port I think they changed the game design at the request of Sony (it was a PS3 store launch title)
I think it's the hierarchies of agents summarizing each others' summaries before presenting a final answer to the user. The principal agent has the full context from all its workers, but when it distills this down to a message to the user it summarizes it into a mess of confident jargon that pertains to a conversation the user wasn't a part of and never saw.