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I worked on the 2006 version I thought it was pretty faithful to the original. I also ported it to the PS3, I left after the port I think they changed the game design at the request of Sony (it was a PS3 store launch title)


Is it the obnoxious style that causes this?


I think it's the hierarchies of agents summarizing each others' summaries before presenting a final answer to the user. The principal agent has the full context from all its workers, but when it distills this down to a message to the user it summarizes it into a mess of confident jargon that pertains to a conversation the user wasn't a part of and never saw.


It happens with a single chat session as well, but not as often. I suspect it's the same thing going on in the hidden thinking tokens.


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