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I just finished my umpteenth reread of AFUtD. It’s one of those books I can pull off the shelf every few years and enjoy from beginning to end.

The Cradle series by Will Wight, starting with Unsouled. Kind of hard to describe, but it’s an sci-fi/Asian fantasy martial arts cultivation epic. If you liked Dungeon Crawler Carl, it may be of interest.


According to a quick kagi, over 90% of US high schools have security cameras.

We used to play Diplomacy at work but it caused too many hard feelings and was a distraction.

We played several games at work. The finale was a guy actually paying people off (like with cash) to close out a win. I consider that a raging success.

> Wikipedia doesn't have a page dedicated to it yet.

Someone has been typing quickly...

https://en.wikipedia.org/wiki/Tilcayo_tiger_cat


"Also found in Whoppers From burger king"

Still needs some work!


EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.


That sounds like a pretty strong source of true randomness, frankly.

(It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)


> (It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)

Not sure? Suppose your list only had two number 0 and 1, and you build your random numbers one bit at a time.

Or more realistically, you have 256 numbers on the list 0, 1, 2, ..., 255 in order. If the 'large numbers of players drawing from the same list' assumption holds, it doesn't matter much that the list is in order.

What's just a bit weird is why anyone would want to turn an embarrassingly parallel problem into something with a sequential bottleneck?


> Or more realistically, you have 256 numbers on the list 0, 1, 2, ..., 255 in order. If the 'large numbers of players drawing from the same list' assumption holds, it doesn't matter much that the list is in order.

Why not? That should convert your random number generation into draws from a Poisson process. If you were looking to simulate a Poisson distribution, you're set. If not, you probably just ruined your RNG.

(If the idea is that the interval between any two samples is so large that the list will inevitably be cycled several times before any one person can sample a second byte, there's something to that. It's going to make asking for random numbers more than 8 bits long challenging though.)


> It's going to make asking for random numbers more than 8 bits long challenging though.

'Yield' to other players' threads or processes after each byte you draw.


iOS and iPadOS also have that under Accessibility-Audio Visual settings.


I do something similar with boardgames. I like to import foreign language games or pick them when traveling. They don’t need to be in English for me to enjoy and appreciate them. I have games from Germany, France, Spain, Japan, China, Brazil, and the UK.

My favorite is Kolejka, a Polish game about queuing at nearly empty stores during communism.

https://boardgamegeek.com/boardgame/85325/kolejka


There is a new movie in the early stages of development. Some news was teased at Comic-Con in July and the directors spoke about it a few weeks ago.

"After years of an unclear future, it seemed as though “Star Trek” finally found a path back to the big screen as “Spider-Man: Homecoming” writers and “Game Night” and “Dungeons & Dragons: Honor Among Thieves” filmmakers Jonathan Goldstein and John Francis Daley boarded the film."

https://www.darkhorizons.com/next-star-trek-film-tackles-cor...


Here's an in-depth write-up of the hardware, software, manuals, variants, release prices and other info:

https://zzxio.com/about-us/sony-smc-70/


This is really cool, thanks for sharing.


There's a pretty famous story about Weird Al's Amish Paradise and Coolio. Weird Al got permission from the recording company and producer, but not Coolio. Coolio was not amused, initially.

https://en.wikipedia.org/wiki/Amish_Paradise#Coolio's_respon...


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