Same here, I bought it when it came out in one of those nice carton boxes. It was rather buggy and hard to play without a walkthrough. The characters, the music, the story, the dialog, it's all so memorable and easily makes up for those bugs and hard puzzles. I played the remaster when it came out on PS4 as well, still great, but perhaps that's just the nostalgia.
Agreed. I actually didn't find it buggy when I bought it in 1998. I loved the box art.
I recently went through it from start to finish as an adult and found it an incredible slog to get through. The puzzles, to me, made zero sense, which sucks the fun out of the game because the only possible way to solve them is to just try everything with everything or to look up the solution.
The latest Monkey Island. Now THAT's how you make a point-and-click adventure game!
That is the difference between Gilbert's game design versus Schafer's. I much prefer Gilbert.
A modern database client with dashboards, saved queries, workflows, and yes, AI built into it.
I've focused on building brilliant UX over the last year, and it has paid off. I've had two emails saying that they have cancelled their Jetbrains subscription for DataGrip which has been so validating.
It's been a labour of love and I'm super happy to have disrupted even a small part of the ginormous market that is database clients.
Unfortunately the Phaser framework has decided to go all-in on this route, and it's really disappointing.
These one-shot products aren't games. They're barely even demos. I don't even know what to call them. For a mature framework like Phaser to sell-out like this and create a vibecoded platform for vibecoded games is shocking.
according to the website they played a lot of jazz and instrumental stuff, but I was surprised to see songs by The Smiths, The B-52s, Moby, Smashing Pumpkins, Aphex Twin, R.E.M., Sublime, James Blunt, and Pink Floyd. They must have had a decent budget to license those.
If you're interested in using it, you can 1-click deploy.
https://dbpro.app/studio
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