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OP here: Should have an iOS version going out tomorrow


Working on an iOS version already ;)


Nice! Ty for making this trwhite!!! Here's the code from that tf build: https://github.com/milkinfrastructure/milk-orbit

wanted to play on ios w haptics in our corpo ui/ux, so I used a couple oai resets and made astra 6 ultra max whip this up.

https://testflight.apple.com/join/UdK72Y77


OP here: An iOS version is coming out in the next couple of days, with new puzzles, interesting physics and pigs!


You have my permission. It looks awesome


I agree - the mobile sucks. I've made a couple of usability tweaks for now, but hope to have more time to spend on it in the week


I do apologise. I'm trying to replicate the mobile issues, though I don't have one to hand right now. I've just pushed up some changes that attempt to make touch interactivity a little better and I added full screen support


The "no fuel" mechanic is very challenging. If you click on the "sector" button at top left and then click "I give up" the computer will show you the solution. It's all about making gates with two holes and then steering by adding mass to one


Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow


Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing


I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)


Nice domain name


Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)


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