I think people using AI to make websites is inevitable and realistically fine (and the UI theme of this one at least looks better than most) but it drives me absolutely mental when people delegate writing all the copy text on their website to AI. Unleashing AI garbage like this page upon us would, in a just world, be considered a crime against humanity: https://www.fizzpoker.com/poker-starting-hands
Can you blame AI? It's just using all the copywriting "tricks" there are, recommended by the snake oil salesmen that dont' mind tricking people to sell more.
Like said by others, the sensor problem is a real one, and personally I don't see a robotic hand matching the dexterity of a human one, within a viable economic cost and sufficient robustness, before a long time (but I could be wrong ).
But for the part that concern physical understanding of the world, adaptability, and basic manipulation, it feels like the field is going through a break through.
The implication might be the apparition of generalist robots, that could perform (in the limit of their dexterity) on a wide range of tasks, commanded by natural language.
Sure, not on pair with human dexterity yet, but as a thought exercise, think of all the things you could do with simple claws, or heavy glove. What if a robot was able to do the same ?
"Matching the dexterity" is a false goal. It's focusing on the wrong things.
As teleoperation readily shows, even a very dumb primitive hand can be salvaged if you get a very advanced control policy to drive it.
Sure, it would still take a lot longer for a well tuned robot with just a pair of UMI-style grippers to tie shoe laces than it would a practiced human. But a robot doesn't have to work faster than a human. "It can do the same task for cheaper" is often good enough.
The right thing to focus on is: AI. We already have robot bodies that are good enough to do many economically valuable tasks. We don't have the AI that would make those bodies perform to their potential. Modern robotics is an AI problem above all.
There are such things as established robotics giants, supplying robotic arms to factories like car plants that put together giant metal panels together and junk food industries assembling muffins into plastic trays and boxing up.
Those companies seem to be rushing to get NVIDIA Isaac systems and some even buying DGX pod hardware to get those systems and processes integrated into existing factories to avoid getting disrupted by startups. I guess those + AI companies like Google applying LLM derived technologies to robotics is what GP is referring to.
I think this is the point though right? The author is saying that he rejects this dichotomy and he's attempting to take on both even if others might perceive it as impossible.
Which is good if sailing is what you wanted and like to do, which is what the author and the OP is implying. You don't necessarily have to "succeed" or "reach" somewhere.
What I wrote isn't about "success". It's about direction.
What the author is at risk of doing, in my opinion, is pretending to a certain extent that he can have his cake and eat it too. As I wrote in my original comment, "you can't have it all."
Please don't take this to mean that you have to choose between your family and career (or a business). That's not what I'm saying. What I'm saying is that, at a certain point of "ambition", there is no perfect balance possible between all the the things you're trying to maximize.
The wise person accepts that sometimes you have to make choices, and choices always require that you give something up to get something else.
Excellent, you reached the point that Edward Elric, from the first Fullmetal Alchemist anime, arrived at in the final episode(s): The illusion of balance, when everything in that world revolved around the Law of Equivalent Exchange.
Sometimes the rewards do not match the sacrifice/effort, but that doesn't mean you won't pick that same choice when given the chance, or that it was a "bad choice". If you accept what may come from your choices, you can more objectively act upon them.
Unity native files are still pretty much a nightmare to merge. With that said I find it's not too hard to break things up in a way that multiple people can work on separate pieces of the game so the actual files don't need to be merged.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
The standout option for a more elaborate video handling was typically AVPro. It's a really good option, with that said with vlc stepping up hopefully it's no longer strictly necessary.