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The twingo is for sale and on the road already.


In theory you could make a game where you’re max level everything from the start, but I think the pointlessness of that is obvious. The journey is the game to an extent, and the low attention requirements allow us to dream of all the possible efficiencies.


A lot of mobile games do auto-grind and auto-level you, so you have the endorphine spike of "number go up" without having to work (or possibly drop the game due to difficulty.) Some people really don't like the journey, it seems.


Why not? The income statements can’t lie. And if those fall short of expectations then the stock market is also gonna grill you.


Why wouldn't a memory CEO go on tv and say they expect the AI bubble to pop by the end of the year?


Some apps used the disk image as a simple way to bundle up a little “installer”. This is lost by sending a .zip file.

The disk image could put a background image with instruction visual, decide the visual placement of icons. Applications could include folders with brush packs, example documents, user manuals and such.

The fact that it was a disk image could be seen as confusing if you read that closely, but if you ignore the file type it was simply an icon that you could double click to open a piece of installer UI.


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