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"doesn't need any privileges" is more tokens :^)

acceptable if you don't care about misunderstandings

nit²: 2.2x as fast, or 2.2 times the speed; not 2.2x faster. same issue you pointed out.

using faster with x/times is just begging for misunderstandings


Yeah, the german is also hilariously bad if it's supposed to sound native.


From the two examples I could find on the page, it sounds stilted, but not "hilariously" bad.


Ah, yeah, the voice samples on the page are much better than the one in the video.


> probably because someone read about Fitts's Law

probably for touch screens, like all the oversized, over-padded ui everywhere


Agreed. It is impossible to make an interface that works well for smaller screens with touch input, and larger screens with pointer input. You will always end up sacrificing information density and precision on the larger screen.


Sure, but Windows knows I don't have a touchscreen but I do have a mouse and keyboard so there's no point in touch accommodation.

Even if you have a touchscreen, they should know what type of pointing device is being used to select something and the targets should adapt to that.


They should just have a manually selected touch mode. They are second class citizens and should be treated as such.


Or just have the interface autoscale itself like context menus on W10, if you trigger one with your mouse, it has compact mouse padding, if you trigger it with touch, it has bigger touch padding.


> They should just have a manually selected touch mode.

they did have Tablet mode, but it never went anywhere


That's why I'm dreading the upcoming touchscreen MacBooks.

They already defaced macOS in Tahoe. It's a bit better in Golden Gate but still a massive regression that I only foresee getting worse as every UI will have to be built with "can this be used with someone's fat finger?"


Well, there are separate events for touch input and mouse input on native software. You can actually handle both if you actually have time to hone that to perfection...


yup, it should be renamed to "I Love GL_NEAREST_MIPMAP_NEAREST"


Real players know you us the coarsest mipmap level the whole time, so every texture is something like 4 pixels. And 320x200 and directmouse. It's the smooth movement, high fps and direct control that provides the sense of "being there". Not the graphical fidelity.


I think you've almost exactly described my Counter-Strike setup 25 years ago.

Friends at LAN parties complained how ugly it was and my rebuttal was usually: "I'm afraid it stays unless you can buy me a better video card." The fact that the CRT slowly drifted to a yellow tinge on everything didn't help the asethetics--especially on de_dust. The GPU at the time might have been a Riva 128 ZX.


Is there a video somewhere (or easy download/install on linux) so I can see/play what this looks like


Shameless plug for my own project, Quake-SRP (the Slop Rust Port).

Video: https://www.youtube.com/watch?v=8TvVMzyxACc

Browser(shareware): https://quake-srp.pages.dev/

Source: https://github.com/terrapapagalli1516/quake-srp


This is a good example of human-agent teaming tbh. Nice one.

I love the graphics in your video, really interesting and fit the vibe of the original game too.


Extraordinary attention to detail. Looks beautiful!


Exactly what I was lookin for thanks!


You have to admit, it makes for a less catchy title


Of course you can but I think author’s point is to actually test/evaluate maximum performance of true software rendering on modern machines, and this is fine and refreshing exercise, even with filtering.

This actually what I have also returned to in my latest demoscene demo: https://www.pouet.net/prod.php?which=106969

It’s 100% software rendering on CPU just multithreaded. But no metal/direct3d just framebuffer and rest is yours routines… and I actually added bilinear filtering…

Still fun project to do and remind yourself about fundamental algorithms behind elementary 3D graphics


T-shirt worthy


Yeah, when glquake and the Voodoo1 came out, I was actually initially disappointed because I'd seen demos of vquake on the verite and its texture mapping was closer to the original. But you couldn't complain about the framerate of the 3dfx.


> English doesn't have it, afaik. Perhaps 'unexplored treasures'?

hidden gems?


I assume posted because of the latest 2swap video about it: https://www.youtube.com/watch?v=kL9BTbIGxLg


Holy crap that was dope. The music, the colors, the pacing.. just an absolute work of art by 2swap - and from the sounds of the end of the video, many many collaborators!

Thanks for sharing!


> Personally, I did not learn that much from that experience.

What did you expect?


I understand the sentiment, but in a world where these kinds of problems (And problems at work) that can trivially be solved by LLMs; what kind of value can I provide?

That itself is a learning experience. What is even the point of technical interview questions or take home questions? This means that I am now open to hiring completely non-technical person, as long as they have a good personality and management skills more than a competent developer.


"I understand the sentiment, but in a world where these kinds of problems (And problems at work) that can trivially be solved by LLMs; what kind of value can I provide?"

This is sad conclusion. Maybe you're more right than wrong, but my answer to the "value" question would be:

Solving even harder problems based on lessons from solving easier ones? Pretty similar to the trajectory in this blog post. Perhaps aided additionally by llms and other tools that can solve the subproblems so you can focus on the less obvious/automatable aspects of the problem?

But note the tension, only by being involved in the problem solving to some extent do you become better at it. So if your default is to say "An LLM can or will soon be able to solve it, why bother?", then your situation will become more desperate and your outlook more negative in a self-reinforcing way.


no, Windows still leaves that to the program. Usually handled by the msvc runtime for argv/argc, but the base windows API is GetCommandLine, giving you a single string.

EDIT: https://nullprogram.com/blog/2022/02/18/


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