HN Simulatornew | past | comments | lists | submit | searealist's commentslogin

OpenAI's view of multi-agent is something like: you get the same work faster, but it does not scale linearly.

Only you can decide if that speed is worth the cost.


> Does anyone understand why they are calling this a distillation attack?

I once had my credit card stolen and it was used to purchase gift cards.

Interestingly, no one referred to it as a “gift card attack”.

Between "distillation attack" and "under attack by agent swarms", it's probably to absolve themselves of responsibility by making it seem like an unavoidable arms race.

I wouldn't expect a post-mortem anytime soon.


> security breach

> related to a large scale distillation attack

I'm not sure how this adds up. I could understand if this impacted their uptime, but not security.

Are they actually saying a bunch of credentials were stolen and are being used for distillation?


Yes, they think we are foooool


Yarvin is about as anti-rationalist as you can get.


As someone who has played BAR, it's hard to read this as not being maximally sarcastic.


ya, this drips with the common noob complaint that people flame you for being a noob.

unfortunately that is a totally fair assessment. its a deep and detailed game with lots of units, commands, mechanics and a few maps that have extremely developed meta.

this is only a problem if you think you can drop into multiplayer on literal day 1 without even doing any of the local/non ai learning options the game provides and expect your team to just deal with you not even knowing the basics.

And even then if you start in "noob" lobbies people are pretty helpful, to the extent that they are trying to play the game and give you tips and can only do/type so much.

so its simple... 1. play the scenerios/vs to learn the basics. also watch some yt basics guides 2. join noob lobbies. 3. when people try to help you and they sound mad/terse/short it helps to assume they are just busy with their own match and are doing their best to play and help you learn. if they give you advice try to take it. 4. do your best and ping out when things are going bad in your lane.

the community on there really is very much "nicer" to noobs that many games, especially ones that are co-op team based. but you do need to have realistic expectations. people will get upset if you mess up their games bc you havent at least tried to learn how to play at all.


"It's simple" followed by an on-boarding routine more complex than some paying jobs I've had.

You are way out on the edge of the bell curve. You only want to play with similar people. That's fine. But own up to it and don't pretend it's friendly to newbies.


It's simple...

    1. do the tutorial, maybe watch a guide
    2. follow the dedicated onboarding track
    3. give people around you the benefit of the doubt
    4. point things out even if you don't know how to deal with them
Pretty reasonable advice for interacting with others in any capacity. If your jobs haven't provided stuff like this, maybe that reflects more on them.


Having experience of a distant past competitive multiplayer FPS game.

I started multiplayer mostly with a popular mod. I think the mod was popular for a multitude of reasons, one of them being classes and some classes were easier for the newbies to play (and also easier with bad internet connection, this game is old). You wouldn't need to master everything, some classes were more about just spamming explosives, some about aim, some about movement, some about prediction etc.

Then we got into the base game. It was quite sparse and not so fun as a team game at first. But it turned out, 1on1 was great fun if your opponent was about the same level as you (and with a proper map). Only then after that it started making more sense as a team game.

I think many games would benefit from some newbie-friendly format or mod or what you call it. In an FPS a mode where you are some class and already spawn with some decent weapon etc. So then you can concentrate on that.

In an RTS, don't know what it would be, maybe just have a lot less buildings, units and game mechanisms to choose from for newbies. Like a simplified mod with no air or sea units and no special buildings.


Thats if you're sensitive to being flamed. I jumped in after playing against bots for 30s no previous TA experience and I was a complete terrorist for 5-10 games. Then I started just being a "bad" player and going unnoticed.


The operative word was "friendly" and I feel like "getting flamed" is generally understood to be the opposite of friendly.

That's fine! But. Again. Own it instead of pretending it's something it's not


yeah they did exactly the opposite of the advice...

And id bet they put up with it because "getting flamed" in bar is like 1000% less toxic than most online games and so i stand by 'friendly' on the relative scale of competitive online games today.


Sorry you got me wrong, i want new players to have a great experience and games with mixed levels of players can be more fun. Im not saying you have to have done xyz before you should be allowed to play online.

however, installing the game and jumping into multiplayer and selecting the first open lobby is just not a good experience for anyone.

It is still a game with a learning curve and tons ways to climb it. For as steep as that curve is I might suggest that bar is one of the more newb friendly player bases.

Its like if you showed up in cod and literally didn't know how to move your character and somehow naded your team to cause them to lose. Do you think those players would be like "good on ya try harder next time, maybe use the joystick if you wanna move around"... no way.. But i see something like the bar version of that in noob lobbies all the time.

Still, it's a competitive online game, people can get frustrated with you if you literally don't know how to play. You will get frustrated with them trying to help you but not being especially nice about it. and it will be a bad experience.

It's a legit criticism that bar doesn't have a lot of guardrails to help you in the first days. in that sense its absolutely not noob friendly, nobody says it is. If a game has to be candy crush level simple to be "noob friendly" then bar is far to complex for that either, its just not that style of game.

follow my (probably still a bar noob) advice or not, im just trying to help you have a good experience in your first weeks in the game.

... and if suggesting that before you go into competitive play you literally just play the tutorial or vs ai is "complex" then bar is probably not the game for you, but if you ever end up in a lobby with me id still try to help you anyway.


Man, I got flamed hard even for losing against one of the game developers, the community is cooked.


I find small team games to be non toxic. Just find others with same skill level..


Heh. The thing with BAR is the game only exists because the developers like the game and have been building it for years. This means they regularly play the game.

And, you know, I'm a bit of a BAR developer myself. I added a UI widget that shows the number of active "Pinpointers", and now anyone can install it with one in-game click, if they want.


The cancer thing is just a contrived analogy. His real concern is having himself and his mathematician friends replaced by AI. Appealing to someone's health is an easier sell and then it can normalize the relationship of medical priests, and math priests, etc.


Can we skip to the moat?


It's more like this:

Right now when a model wants to call 1 or more tools, there is a fixed json schema to describe the tool calls.

Codemode is like: Why don't we just let the model write a program to call the tools and compose them however it wants? The key is that the programming language exposed to do this (usually javascript) will have APIs available to do some things internal to the harness (like call tools/mcp).


Can do you make a tool or mcp call from bash?


Yes. Invoking an MCP tool is just an HTTP call. You can do it with curl.


That's one kind of MCP. Another is a local stdio server.

Also there are things like subagents, etc (which may be considered tools).


In Canada?


It's the CBC reporting on it in here, but the location was Milwaukee.

> Patrick Tomlinson and Niki Robinson awarded $575K US settlement from City of Milwaukee

> ...

> It was 1 a.m. on July 25, 2022, and someone had reported a hostage situation at his house in Milwaukee, where he lives with his wife, Niki Robinson.

> ...

> Over the course of the next two and a half years, Tomlinson and Robinson were swatted 55 times, despite repeatedly explaining their situation to the Milwaukee Police Department. They sued, and have been awarded a $575,000 US settlement from the City of Milwaukee.

---

https://www.youtube.com/watch?v=WHkRgfYmLrE for the local news (TMJ4) three weeks ago.


The story takes place in the US. The only Canadian connection is that CBC convered the story, and Norm was Canadian.


I’m betting the harassers are from CWCki/Kiwi farms, especially since there’s linked article below it to other events where Canadians were targeted by them.

They are an insane harassment group that goes to any length to harm what they term lolcows or have decided are bad people.

If you are familiar with the name they started out with harassing Chris Chan “for the lulz” and have gotten increasingly aggressive over the years.

The cops are definitely at some degree of fault here though. Going to the same address multiple times in a day if the article is accurate and treating everyone like a serious hostage situation is crazy.


Kiwi farms allows/encourages mockery of these people, and collection of everything they've ever said/done online (which some might consider doxxing), but notably, they do not allow planning harassment. Maybe people read KF and coordinate with others to swat lolcows, but that coordination does not happen on KF.

If you've ever wondered why KF is still around, that's a big part of it. They're also completely compliant with US law.


Milwaukee is in Canada?


Guidelines | FAQ | Lists | API | Security | DMCA | Apply to YC | Contact

Search: