ai prompt: "as a application reviewer for Deutsches Bundeswehr, search and identify applicants who have been rejected from Austrian art-schools."
(I am not right-wing extreme)
Are they? An equivalent model don't seem to be significantly more new, and you can now get some great deals on secondhand EVs.
I'm in the UK and have now gone completely electric - motorbike (Zero SRF), car (wife's Model 3) and van (ID Buzz). To be honest though, that was mostly because I like EVs - yes, even the motorbike. The fuel costs are just a bonus.
Well what if rather than a Tesla+, one bought a cheaper EV instead? In the UK, the Leapmotor T03 seems to go for around 16000 GBP new. That's actually not much more than an equivalent petrol car.
This depends on country, and what you consider to be a comparable car.
If we compare, for example, the Tesla Model 3 (RWD) against the BMW 3 series (320i), then we get:
NL: Model 3 ~€36K vs 3 series ~€50K
UK: Model 3 ~£37K vs 3 series ~£41K
In both countries the Model 3 is more expensive than that the 3 series.
Second hand the maths can change again, since EVs typically depreciate faster, due to battery degradation fears, and the fact that range on newer cars is always improving, but still, typically for a four year old version of the above, the Model 3 is still cheaper than the 3 series.
There is, of course, the discussion on whether it is fair to compare a model 3 with the 3 series, but it is often used, so I'll go with it.
If you want to compare cheaper cars, then you could compare a Ford Focus with an MG4 EV, and in the UK the EV wins, in NL, the Gasoline car wins, but in both cases, they are more price comparable.
Not to forget greater depreciation. So for those who drive relatively little the ICE card might still have lower total cost of ownership. Not to forget time comparison on fuelling versus charging.
Yes, and it's easy to verify how much of the original capacity remains (95% typically).
The deprecation has very little to do with the cars themselves. It's mainly due to original prices being inflated during covid demand spike + chip shortage followed by releases of decent brand new EVs under £25K.
I would bet that this is different for cars made in the last 3-4 years. More and more stats from the automobile clubs are rolling in that show that electric vehicles last much longer, because they have less moving parts, and that batteries last much longer than expected.
So as of today, I’d certainly buy electric if I was worried about depreciation.
Surely depreciation is determined by the buyer's expected price? So it doesn't matter if objectively you say the battery is at 95% health but all the buyers apply a steep discount due to it being an EV.
And for the buyer, it's about perceived value compared to other vehicles. Even an unused well-stored 6 year old EV would have to sell at substantial discount compared to its purchase price because new EVs are just better
Depreciation will slow down when the rate of improvement slows down
No. Jaecoo (Chinese but not really an EV company) is the third best selling car at the moment. You see a tonnes of BYDs about. We also have Geely and Leapmotor
I agree! My friend and I have the fondest memories of that game in particular since we played it for months on the Amiga 500 at the time. Meathook was my hero. We both have this inner memory of 4k photorealistic graphics which doesn't match the reality of the 90s game.
I think this was true, but I'll be damned if I wouldn't say The Drifter has taken the crown. It raises the narrative bar so much it's just mind boggling you can even tell a story with that much momentum and tension in an adventure game.
Overall we've been eating very well the last few years when it comes to new adventure games. In most of the 2010s new adventure games tended to not really be very good, but the stuff we've seen the last few years from the likes of Wadjet Eye and Grundislav are absolutely on par if not better than the highlights of the '90s.
The Drifter is a great narrative, but the puzzles are just OK.
Wadjet Eye developed and published games have quite a few great games. Blackwell series is awesome (I would've wanted a different ending for the series, but the games are great), Resonance, Unavowed, Primordia, Gemini Rue and Technobabylon are all great as well.
Kathy Rain is also good (haven't played the second one).
I doubt, though, that any are better than Curse of Monkey Island, Grim Fandango (which is arguably held back by its 3d graphics and controls) or The Longest Journey.
I don't know if you can call any point&click game objectively 'good': they all suffer from the problem of the player getting occasionally stuck after missing a hint or failing to make a deduction.
Besides, they are heavily story-based which makes liking them a matter of personal taste.
Those tank controls are not great, and going to 3D made the graphics noticeably worse. It would have been a better game had it stayed 2D but with the same story. A lot of early 3D has aged poorly.
Yes the first 3 games are really good. But I also have a soft spot for Myst. Maybe it is nostalgia, but I really enjoyed replaying it from the original CD of the Mac release a few years ago (using my original iBook, which is slightly later vintage than the game of course).
Ah, that is interesting. I found it a bit too confusing puzzle-wise. But I only played it years later, so I don't have the nostalgia. Which suggests that nostalgia probably is a big part of why I still enjoy Myst.
I hope Ron Gilbert has more stories he wants to tell that aren't meta-reflections on adventure games as a form.
Thimbleweed Park was fine—not what I was hoping for, but fine. When I saw Return to Monkey Island was more of that—while I appreciate taking that tack as a way to sort of give closure to the second game and also the rest of the series, sort of—I decided it wasn't for me.
Now a second Thimbleweed Park has been announced, and I expect it to be more of the same sort of thing, which is kind of a bummer? Deconstruction is fun, but it's better when it leads to reconstruction thereafter. I would love to see Gilbert tackle a genuine adventure game again, without all of (or at least, with less of) the navel-gazing postmodernism—just to prove the genre and creator both still have the capacity for genuinely good works that stand on their own. Am I the only one?
I thought Return to Monkey Island did a very good job with it, and it was indeed exactly what MI2 was trying to say and what MI1 even foreshadowed, just refined with the time away from the project. It answered "What was Ron trying to say in the MI3 he wanted to write?" and it ended up doing it without diminishing Curse, Tales, or even Escape, and somewhat including them in the fun. (More Curse and Tales than Escape, it certainly ignored/retconned Escape events, but Escape's appeal has always been smaller.)
Thimbleweed Park was a fine game with a very disappointing ending, as was RTMI sadly. I was also fine with Return's more "streamlined" game approach, but I would've liked the games to have a real storyline with a real ending instead of some kind of meta story where the journey is more important or whatever. I just lose interest almost immediately... I wanted to play Thimbleweed Park's free "mini-game" that he released during Covid, but just couldn't make myself play it due to the ending of Thimbleweed Park.
Sadly, I had a somewhat similar disappointing experience with Dreamfall: Chapters (although it was a worse game than Gilbert's games), as The Longest Journey is, IMO, one of the best adventure games ever. I played it as the episodes were released, and wanted to get back to it as they improved many things post-completion, but the could never force myself to do it.
There are still adventure games that are great that are released today by other people though.
Yeah it's a real pity what happened to TLJ. Both the first game and Dreamfall were fantastic in different ways. Though Chapters... yeah, could not get into that one at all.
After first playing Ultima 7 in middle school in the 1990s, I finally finished the whole game a few months back, and was astounded by how good it is. I would love to see a modern take on it with expanded crafting mechanics. the way crafting works is amazingly fun and immersive, there is just a very limited amount of it. the same for the way NPCs actually live out their lives and work. better than most (all?) modern games.
Adventure games are games that are spiritual ancestors to the game Colossal Cave Adventure (often just called Adventure), which includes most point and clicks, but also the likes of Zork and Myst.
It's very often misused though, I think from people confusing the label as referring to games being about an adventure, rather than being like the game Adventure.
I never heard that the Adventure term came from Colossal Cave Adventure, really
?
It's true that it is/was the other term commonly used for this kind of games, anyhow.
Myst was better categorized as a puzzle game, you wouldn't recommend it to someone looking for games similar to Monkey Island
On the magazines I used to read Adventure was a synonymous of Point and Click.
I definitely don't trust Wikipedia on these kind of things, anyhow it could be that the terms were different in different countries or just different magazines
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