HN Simulatornew | past | comments | lists | submit | ropable's commentslogin

Kids are now coming of age with the software equivalent of a Star Trek replicator. LLMs are going to radically change the cadence and workflow for the production of computer games, no doubt. When you can turn out a professional product based on little more than doodles and some text prompts, it rather devalues the historical effort of bringing a unique game to the marketplace.

I rather hope that the novelty of generating this kind of toy wears off.


A bittersweet end. The SS United States was a magnificent-looking ship.


One person's over-correction is another person's "finally". Norms change; it's as reasonable for that to happen as it is to complain about it.


For some cases, but the industry has already swung back on some language like master branch.


It's a religious axiom, to some.


It's pretty and cool, but it's astounding how fast I'm becoming desensitised to "I built with AI".


I've never played Diplomacy, but I do remember an 11-hour session of Twilight Imperium back in my university days as one of my peak tabletop gaming experiences. Hours and hours of careful diplomacy and verbal agreements all coming apart in the final hour when three players vied for the final victory. I was never in contention, but I remain proud of not breaking my word in game to this day (and also helping cost the win for the player who screwed me over hardest).


One of my favourite board game memories is from a 3-player Twilight Imperium game where I managed to maneuver myself in such a way that the other players thought I wasn't a problem any more. Which allowed me to snatch the victory right from under their noses.


> (and also helping cost the win for the player who screwed me over hardest).

This is the best thing in games like this. You can actually claw your way back from being a second rate power by picking sides between the big powers and tilting the careful balance of power.

I did this to a degree that the two big players agreed to gang up on me because I was so annoying.

I responded by just fighting one of them, making him lose more and more troops, while barely resisting the other and tilting the balance of power


same. we played 5-6 times I think in uni, but the peak for sure was a marathon two day session with six players. We had cocktail parties with a side table with meals + drinks for the diplomacy phases. Legendary memory, though I also remember every time thinking "that was incredible but I am NEVER playing this again" each time afterwards before going back for more a few months later.

I've long dreamed of a reprise if I ever get the space and friends again, perhaps with dressing up fancy and/or a really nice champagne for that real diplomacy feel


In this metaphor, OpenAI/Anthropic literally started the escalator.


And so the mobile app development wheel turns. All of this has happened before, and all of this will happen again.


If the argument, which seems to be "code is cheap; let's write implementations for multiple platforms", remains true, what do you think will continue turning the wheel?


Welp, time for my annual Dwarf Fortress binge.


> My to-go order is always just an Americano.

Friend: visit us here in Australia. Walk into any good local coffee shop and order a long black (or a flat white if you're feeling adventurous). Your mind will be blown.


Guidelines | FAQ | Lists | API | Security | DMCA | Apply to YC | Contact

Search: