I know it's a pipe dream, but these kinds of games (Factorio, Satisfactory, etc) would all benefit from sort of brain-game interface where I could just think about what I wanted to do.
The tedium and repetition is really what kills the enjoyment for me. The problem solving, planning, forethought, etc are super fun but it's killed by the former.
Blueprints and construction bots, plus the well-thought-out and extensively battle-tested set of keyboard commands for them, are basically a brain-game interface for Factorio on the level that Vim is for text. For the grandparent’s “rip and replace coal burners” I am hitting mod-D and dragging a selection box over the offending area, then hover-Q on a nearby element I want to use and shift-click to plan it, once I have planned one instance of a subpattern its mod-C select, click hold and walk in a direction to tile it in one dimension, mod-C select, click hold walk to extend this over the other direction. It is now done, the bots will handle everything else - because Wube are an incredible bunch of UX engineers, I can place the new building before the old buildings are even removed, leave, and trust that everything will be done correctly. Highly recommend getting a “Starter Bots” mod that feels appropriately balanced.
> I am hitting mod-D and dragging a selection box over the offending area, then hover-Q on a nearby element I want to use and shift-click to plan it, once I have planned one instance of a subpattern its mod-C select, click hold and walk in a direction to tile it in one dimension, mod-C select, click hold walk to extend this over the other direction.
This just sounds exhausting.
I'd rather try to sneak into a hyper-religious xenophobic town and get captured and turned into servant labor at a mining camp. And I'm not even taking about visiting Texas!
It's basically just Ctrl+C and Ctrl+V in terms of complexity and ease of use. Factorio is very ergonomic and the only way I can interpret the abovementioned "tedium and repetition" is that they never played long enough to get to the bots stage.
Factorio rewards the players progression through the game by taking away points of pain. The helper bots being a key transition. Without that pain there would be no reward. The fact that refactoring is expensive in time and complexity is what makes it realistic - it makes the earlier decisions important and consequential.
You can always enter creative mode and make whatever changes you want in the game instantly, but in my experience that does make it less fun.
It's basically programming with really bad ergonomics. I'm a programmer by profession and I was immediately frustrated by Factorio because I realized I'd rather just write code and build a project because it would scratch the exact same itch while actually being useful.
I tried really hard to like Factorio, and I bounce off of it each time after playing a save for 4-8 hours for exactly this reason. I know a lot of programmers who love it, so I almost wish I could get into it.
Now I'm tempted to try again, because it feels like the kind of game I should really enjoy.
As a customer, I'd immediately assume no one in the security community would trust them again, and seek someone else to give my money to. Why pay a) an untrustworthy company who b) now is not trusted by anyone and c) won't ever be able to early release again anyhow? And if anything, are left out of important conversations.
Way to burn bridges. You only get to be an asshat once.
But they didn't observe any exploits in the wild. They may have believed there were exploits, but no evidence of this. Also no evidence that sought to communicate the need to end the embargo earlier. Instead they sought short term commercial advantage.
My advice to their customers is to leave, Chainguard will be the last to know about exploits in future.
I think when the open source models catch up (likely soon) we'll long for the days when companies could control it like this. I could easily see a teenager with openclaw and a single prompt causing millions of dollars in damage. Multiply that by the number of stupid people in the world and we have a problem.
It's very confusing because the way the Internet has described it is multiple counts of fraud and theft but I can't find a single reputable source confirming it.
Or rather rate limit CI or something. Free repos that don't use large scale LLM activity to trigger a humongous amount of workload onto the github servers don't have to be caught in the crossfire.
Yeah, I am fine with that. What I have on there is pretty low-stakes and everything I care about on there is backed up regularly with Restic to my local server. If they decide to do murder it, that will suck, I will be annoyed for like twenty minutes, and then I shall move on. It’s not like I paid for it.
The tedium and repetition is really what kills the enjoyment for me. The problem solving, planning, forethought, etc are super fun but it's killed by the former.
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