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I’ve had Claude get hung up and refuse to proceed for security reasons when I asked it to implement screen capture in my app using the built-in Win32 APIs.


I disagree. I’m currently working on a full native multi-threaded desktop app for video, with GPU video processing in frag shaders, hardware accelerated encoding, audio mixing, etc. I’ve been vibing it for a couple months after mocking up the core architecture prior to AI.


I’ve been saying for years that issue tracking should just be done in git along with the rest of the code. I’ll definitely be checking this out.


This has been done for many years in the arcade preservation community, allowing specific arcade boards to be fully documented and preserved in MAME and now MiSTer. Specifically Guru’s ROM dump has documented decap efforts since 2007 it looks like.


Yes, 100%.


I too was in the Cyrix camp when Quake came out. My first video card was a Permedia 2. It ran GLQuake when that came down the pipe but not very well. The Christmas when I got my 3dfx Voodoo1 card was magical.


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