Not sure we need any kind of framework any more. I think for web we can get by with bespoke. I’ve made (put agents to make it) a small but not necessarily simple project[1] recently and decided to go raw dom … and it worked quite well.
No special issues with the UI itself. Took some care at the beginning to structure it with reusable components and that’s all.
I can create the programming part of the game. I have done a couple. Where it stops working for me is at the visual assets. And especially sewing the code to the art.
Also tried it with AI generated art. Is not there yet. I can generate a beautiful image but then cut it to pieces so I ca use it in a game breaks apart.
It can be done but it looks obviously underwhelming.
They are not saying the assembly is bad all the time, but merely that sometimes, for some inputs, the assembly is bad. Which is definitely true, though I would prefer the term "suboptimal."
Again, to the OP's point, look at any of the ultra optimized video codecs. You will often find hand rolled assembly to squeeze out that extra bit of perf; having the compiler do its job would probably emit something that does the job, but you can absolutely spend the extra time to do it yourself and do it better.
> "PC LOAD LETTER? The fuck does that mean!?"
— Michael Bolton, Office Space (1999)
The error message is mocked in the 1999 comedy film Office Space, when employee Michael Bolton becomes frustrated as he doesn't know what it means.Later in the film he and his coworkers are shown destroying the printer with a baseball bat.
No special issues with the UI itself. Took some care at the beginning to structure it with reusable components and that’s all.
[1] https://tinker3d.app/