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Are you saying Germany ruined it's industry for nothing?




It's about $1000 (more with accessories).

I think I'll rely on the usual bug repellants for now...


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Download the source code, open it in Visual Studio Code (free), use AI tools like claude code and copilot to learn about it.


Loading q3dm17sample.map seems to work fine.

However trying to Quick Play the map gives me:

=== Stage 1: BSP ===

Q3Map v1.0s (c) 1999 Id Software Inc.

---- q3map ----

verbose = true

qdir: /quake/

gamedir: /quake/baseq3/

entering /quake/baseq3/scripts/shaderlist.txt

entering /quake/baseq3/scripts/acc.shader

entering /quake/baseq3/scripts/ammo.shader

entering /quake/baseq3/scripts/beams.shader

entering /quake/baseq3/scripts/cf_models.shader

entering /quake/baseq3/scripts/clown.shader

entering /quake/baseq3/scripts/clown2.shader

entering /quake/baseq3/scripts/common.shader

Unknown surfaceparm: "antiportal"

Unknown surfaceparm: "lightgrid"

entering /quake/baseq3/scripts/cosmoflash.shader

...

entering /quake/baseq3/scripts/weapon_shotgun.shader

1411 shaderInfo

--- LoadMapFile ---

Loading map file /quake/baseq3/maps/compile.map

entering /quake/baseq3/maps/compile.map

****** ERROR ****** LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported



Thanks for the bug report. Quick play seems broken in production atm. Im trying to figure out why.


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