Was it? I haven't read the short stories in some times, but I remember the case in which they don't work always being treated like an extremely rare, newsworthy exception.
It's really not. It's so reviewers will be able to say "it costs more than the last version, but you also get much more storage" and the average consumer is happy. If there were a practical reason for it Apple would put it front and center.
You are less likely to double dip as a PC player if it’s available in a timely manner. However right now there is a lot of PC players that will buy the console version just because it’s available and there is no announcement for the PC version. And then buy again in a year or so when the PC version comes out with the ability to crank the graphics settings up.
Since this thread will contain the intersection of people interested in coding games and people interested in AI, can I ask whether the latest AI coding tools can help someone vibe code a simple low-poly 3D game? I only ever used Twine before.
Yep. Simplest is browser game with three.js, the only lib you need. But for low-poly 3D, you can basically tell the frontier LLMs to build yourself the rasteriser itself in whatever language you want (not recommending it, just saying they're that good). Literally just put your comment into Claude Code or Codex and see it do it.
Was it? I haven't read the short stories in some times, but I remember the case in which they don't work always being treated like an extremely rare, newsworthy exception.
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