Ha, to some degree couldn’t we all? But assuming you can negotiate a flight of steps and stand up from the dining table without trouble, your benefit strikes me as less pressing than, say, that of my mother-in-law.
I was just thinking trades wouldn't benifit that much. We have trucks and cranes and stuff.
What construction material weighs 100kg? All the stuff is made to be installed by a guy or two. Big stuff is hoisted with cranes, heavy concrete is pumped. A sheet of plywood is carried by one man, a cement block gets plopped 2 feet from where it needs installed one by one, doors and windows are a one man show.
None of it is handled directly by humans either. Exo skeletons would be sweet, I just think in reality construction is already highly optimized for regular strength humans. Would be very slim productivity gains.
Painting the ceiling is tiresome and is one place an exoskeleton really helps. If someone can paint for 8 hours instead of 6, and be less physically bad off, the gain isn't measured in productivity, it's elsewhere.
Perhaps you have not experienced the thrill of unloading a pallet of concrete bags. It exists just between the range where it is too big a job for a couple bags in your car, but not big enough to get a truck.
I moved 3 pallets of 60lb bags 4 days ago. You have to move heavy stuff from time to time. In these exact moments you learn how to plan for the next time to avoid moving things very far.
Normal construction just isn't that straining to be wearing a exoskeleton.
Even extreamly heavy stuff like countertops, there's purpose built stuff to move these things the last 100 feet already.
In construction, if you know a heavy thing needs moved you procure the means to move it long before expecting someone to show up with a exoskeleton.
I'm not saying it's not cool. I just don't see a major efficiency gain. And, I don't see why anyone would want to rely on a exoskeleton to perform their daily job.
something that could help reduce repetitive strain would be beneficial. allowing people to work without damaging their bodies as much would be more beneficial than letting someone carry more weight.
What stopped you from getting into the industry? Was it just the lack of opportunity? Unless I'm living under a rock I don't think there's too many companies in the industry in the first place.
Heaps of Learnings here [0] from getting an entire games state into a url or QR code (a pretty damn complex game, 5-10 minute games comfortably fit in a QR code such that games can be replayed exactly as they happened - no server)
Rust has its place but python is default for this kind of thing. By doing it in rust, they have now changed two things: the implementation of the transformer, and this new model.
Rust matters because it means you can actually deploy it without going insane. I wonder if the anti-Rust zealots have actually ever used pip, especially on Windows.
He could have said "... not written in Python" - would that have been acceptable?
I would say the ability to actually use software is kind of relevant to said software. There's definitely software I wanted to use but gave up on because it was just impossible to actually install. Hell I just spent half of today coaxing Claude to fix some Kotlin software so that it worked with the version of Java I have. Let me tell you that would have taken a good few weeks without AI, even if I was unfortunate enough to be an expert in Maven and Gradle. "Written in Rust" would have saved me a huge amount of (pre-AI) time for that software.
Yeah I read the title and did a double-take. It's an uninteresting choice for systems like these. The more pressing concerns, which go undescribed, are the exact mathematical choices behind the actual model. Rust provides almost zero value here because tensor stuff is all just 2d-arrays of floats for the most part.
Hey OP I made something very similar called slices-ide [0]
It’s a self modifying editor with embedded agents. Honestly that description doesn’t do it justice, it was an experiment in making an architecture to use the strengths of my adhd when coding.
You can chat with agents inside the editor itself and ask them to modify ANYTHING in the IDE itself, including adding custom panels, changing the theme, rewriting logic
Hell, if they wanted to they can brick the entire editor too or remove agents entirely lol. There is a global undo / redo and timeline so as long as the timeline isn’t bricked you can step back to an earlier point in time
The editor has a visualisation panel that shows all data flowing around the ide itself
You might enjoy it, i think it’s cool and it’s very very experimental