A plausible scenario I heard recently is a scam bot (that is to say, prompted to "make money through any means possible") basically buys its own hosting, because it now has money, and then makes more scam bots to keep paying the bills. Then the scam bots start generating/selling exploits on forums etc. This is pretty amusing.
That's why I called it "reisserFS" and not reiserfs. I am well aware of the controversies because of what he did on the non-technical side. I am also of course for a very long time by now not using it any longer.
I was merely talking about the experience with XFS "back in the day" and yes I was on reiserfs and then XFS "came up" and I changed my home partition to that, coz I was looking to move off of reisserfs. Power outage. Boom, lost half my home dir. Suddenly lots of totally fine metadata wise files had null length. I did go back to reiserfs until ext4 was stable enough after that. I will never try XFS ever again, sorry. Loosing data is the thing that a file system can't do to me if they want to "retain my business" so to speak.
And yes, reiserfs I actually tested and had survive some power outages totally fine too. I believed the XFS hype too much without proper testing. My bad I guess in that sense. We were all young once. But also: Never again XFS ;)
I think this is a “principal” problem. In 2001 and Alien the principal is the mission, not the crew. Not really. HAL reconciles his instructions by removing the crew from the equation. Ash is told the crew is expendable and has no conflict about it etc
IDK man it’s a golden era for one-man indie games right now (I just finished Endacopia) and that can only increase with AI assistance. I wouldn’t be too cynical about it
That also makes it a more difficult to make it a career than ever. There's simply too many games releasing. Steam is absolutely FLOODED with new games releasing, and it's very hard to stand out.
I agree. I open Steam sometimes and I'm met with a conveyor of games that look good enough for me to buy, but I can play a few of them at most before all of them are replaced with a new batch next month.
Fortunately and unfortunately, a lot of those games in that deluge are legitimately quite good but no one will play them because 99% of gamers aren't looking for more games to play.
Just the ones they hear about by worth of mouth, or recurring entries in their favorite series, or from their favorite developers are already too much to keep up with. I'm certainly in that boat. My backlog only grows, and I have quite a bit of free time relative to some people.
I've been a long-time indie gamer and the appeal of older games has increased significantly for me since AI. Nearly an endless supply of top-notch human-crafted classic video games exist, virtually all for free or very cheap. I understand not everyone has the same taste as me but if they did I'd be surprised of there still was a modern gaming industry at all.
You may be right, I really don't know. I can't control the ocean, all I can do is learn to surf. I use the tools, bring home the check and go about my life. I just feel terrible for the people following after me who wont get to experience what I did. Maybe it's for the best, maybe not. Time will ultimately tell I suppose.
I have been surfing the wave since the 80s and all I can say is as cool as things have been through all of micro-computing history, I have no desire to return to the brutal tooling we had back then. And while the LLM-wave is more of a step function than linear growth like before, it's still a continuation of this which has been going on since I first touched a 6502: I can, with the newer tools, do more and get more done, and it lets me move further up the decision making matrix.
That does mean there is/will-be a deluge of slop and uninteresting "stuff" out there, and the problem now becomes producing things which are capable of standing out from the crowd. Something I'm not super good at.
But I see no point in valorizing the old tools and ways of doing things. Identify with the product, and the end goal. Not the tools used to get there.
Maybe there’s a narrow window to make hay right now, but that has to be closing fast for the same reasons.
I wouldn’t be giving kids any career advice around software development of any kind, myself. Now seems like the worst time in my life to be making long term projections on the subject.
Ehhhhhh. Its a golden era for one-man indie games that are successful.
But this is deceptive. Per game delivered one man games were likely far far more successful in the past. Simply because there were very few of them in a much smaller market.
There are countless indie games to day and only the best of the best really get any views. It is insanely hard to stand out in that market.
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