Isnt the regular keyboard on iOS typing also probabilistic? I thought the entire claim to fame of the original iPhone keyboard was how it could determine which key you meant based on letter frequency / word usage / etc. Does that mean it can also stop you from typing certain things? So whats the difference between the swipe interpreter and the fat finger interpreter?
I would say this is slightly wrong. For one, they are up to 27 validating nodes. The limited nodes is to get their .2s settlement time and also to prevent frontrunning or MEV attacks, as they implement an actual CLOB. HyperLiquid is also non-custodial, you keep USDC in a self-owned wallet on the Arbitrum network. The funds do not move until your transaction on HyperLiquid settles.
You're right, it seems there are more validating nodes now. Not sure about the ownership information of course. They need to be whitelisted to take part, right? That's why I treat it as somewhat distributed rather than decentralized in a traditional crypto way.
Running a node for HL takes a lot of resources too.
Haha yes-- in this case for BoTW to be at the beginning of the timeline, the Rito wouldn't exist yet, as they are only present in Wind Waker and beyond, not that it's impossible for both to exist.
The Rito are fundamentally different though, right? WW Rito are humans with bird beaks, but BotW/TotK Rito are actual birds in humanoid stature. Personally I always assumed they were Loftwings that became sentient.
DeepSeek does. The entire thing is composed on plugins, using a framework called Cordis. Everything is a plugin. All the tools, the models, plan mode, file system access, everything. You can change anything anywhere, even reconfiguring active plugins deep internally. Cordis provides an effect system so everything can be rewound on uninstall time. This is how people run local models or just other major models, just by writing a new plugin to talk to whatever instead of the deepseek api. The agent loop itself is a plugin and can be swapped out.
From what I read, OpenCode V2’s design is similar. It’s built around Effect, which seems to be gaining steam as a framework for building correct software.
Cordis also looks interesting as an alternative, but appears more bound to DSH rather than a more general thing (which I prefer).
That's basically how I use my AI assistant. It builds tools and other things I want, makes a widget for my web dashboard, and also a chat widget/skills to work with it. Then I can interact with my tools through the dashboard or just ask in chat to do things or show views.
> Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?
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