Depends on the game obviously. e.g. Assassin's Creed N+1 - you've seen the formula like 20+ times already, all the previous games + all of Far Cry from 3 upwards. There's nothing new. And there's Cyberpunk2077 and BG3 which are still huge but unique and carefully designed
I'm playing Assassin's Creed: Origins this month, for the first time playing any of that franchise, and one of the most recent games I've played (it's from 2017) and I'm amazed by:
a) how much effort they obviously put into it, historic details from Egypt 2k years ago, game engine, quests, little details
b) how much it feels like a thin wrapper around Cookie Clicker
Steam tells me 1/3rd of players don't even get out of the Prologue area.
No, "KiB" is the IEC abbreviation, while "KB" is the JEDEC abbreviation for the same quantity of 1,024 bytes. "kB" is the SI abbreviation for decimal 1,000 bytes.
We're at probably a century and a half, and then I feel like we're quibbling over semantics, but the Coliseum seems like a pretty good example of a manifestation of pop culture.
But this is a digression. Language changes. It always has. What's the big deal? That it's not your generation controlling it this time?
Not even close to being as popular as sports or a gym stuff. There's basically common knowledge - to be a good you need to hit a gym regularly. And it's going to be gym+something for a brain soon. At least i hope so
You're wrong for OpenAI, their 5x/20x always referred to the full weekly limit, and my (and others') multiple tests confirmed it empirically multiple times by calculating API-equivalent prices, especially when going from one subscription tier to another.
You're right for Anthropic though, their 5x/20x is mostly for 5h limit.
count .png-s in the web. There's a lot. And .jxl's lossless is much better than png's. Basically any image with sharp lines (screenshots, image of a button etc) or gradients should be lossless.
also, don't forget - actual video format is better for animated stuff. Current default approach is .webm which is standardized .mkv container + vp9 (or av1) video + opus audio (usually no audio to as a feature parity to gif). IMO animated picture formats like .avifs are very backwards and don't add much
One advantage to animated AVIF is that it supports an alpha channel, which AV1 doesn't. But I guess that just points to how short-sighted it was for AV1 to omit alpha channel support.