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That was developed by Larian, not Bioware.

ah, didn't realise that!

I was on Ativan for acute trauma avoidance (to try to prevent PTSD) for about 6 weeks. I hate taking medicating and stopped it cold turkey. It took me another 3 weeks or so to feel "normal" again and the withdrawal period was so phenomenally physically uncomfortable and panic-inducing that I will never take it again for any reason. I spent most of that time thinking I was going to die. In the long run, I guess it helped with PTSD avoidance (which seems to be one of the things they do now), but even just thinking back to those few weeks makes my skin crawl.

I don't think that an artist or game developer wanting recognition is the problem here. I think it's the reflection of their intentions on the consumer in an environment where it's increasingly difficult to separate the cash grabs from the craft.


Out of curiosity, why did you not fork and build on Kuzu?


Great question! Two reasons. One, I wanted to build something on my own from the ground up rather than contribute to an already established large project. For me, it's a better way to learn. Hopefully people find it cool and want to use it. But if the best that happens is it's just a fun project I built then that is just fine for me. Secondly, the data layouts are different. They are very similar in the single-file, graph db respect. But lattice is transactional and row oriented while kuzu is columnar.


Kuzu appears to be a retired effort.


ladybugdb ( https://github.com/LadybugDB/ladybug ) appears to be an open source successor to Kuzu fwiw


Sure, but it’s a solid foundation and available to fork, which is why I asked.



In the southeast states in the US, we experience "the pollening" each Spring, which can leave 1/8" or more of thick crusted pollen on solar panels. I wash ours at least monthly March through May. They're at least 15-20% more efficient, if not more, without the pollen crusted on them.


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