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Oh wow, thanks! Never happened in my endless testing. Will fix it asap!


Thanks! Most of my time actually went into the small details: the last 20% where AI still needs a lot of human guidance and iteration.


Is open source still a thing when everyone’s building everything from scratch with AI anyway? But yes, why not.


I would never underestimate the potential multiplying force of open source, unless you have some real secret sauce.


because open-source is mostly not a multiplicator anymore. The bottleneck in most cases is maintainer's review time, not contributions.


I was thinking more of the learnings from building this multiplayer game: stud snapping, chunking, client-side prediction, baked geometry and a bunch of three.js lighting gotchas.


Nice, The UI is really great..!!


Thank you for the feedback! Will move the return spot way more out of the entry spot.


I gave it a lot of graphic settings so it suits even low end devices. Did none of them work for you?


How about determining the FPS and automatically downgrading or offering a menu suggesting it?


THIS! And just to show what is possible nowadays with AI coding even if you are not owning a game studio.


Really? Interesting, I developed the whole game on a Mac in Chrome. Does it work in any other browser for you?


Ditto - using the macbook trackpad, if relevant


Thanks for the feedback! Does it happen in first person or third person? It works for me, even on the trackpad. Hm.


Exactly. I wanted to match the holding force of the studs, the way it would be if you actually built something with real bricks.


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