It’s true, we are just optimizing for engagement, which is a first-order (and our best current) approximation of happiness. I’m hopeful that as the attention economy evolves, we will evolve objective metrics that more accurately reflect the long-term health and happiness of users.
This is a dumb thing that HN does, certain words get stripped from titles. You can edit them back in but submitters either don't know that or just don't bother.
Larry designed the algorithm and Brin implemented it. Not so different than what we saw with transformers and LLMs. The people who came up wit the ideas and the algorithms were joined by others who implemented them. Together they made it all work.
There's no credible reference to this. The most likely scenario is that they worked together in designing the system. They also credited their professors, Motwani and Winograd, for it.
Really cool. I can see some issues, like Starr King park turned into a lake for some reason, but it’s so much fun to look at. Do you have any way to patch errors and discontinuities at the tile boundaries?
PCs and consoles back in the day used to have actual hardware synthesizers to play music. (Wild!)
Synthesizers are real musical instruments, so game designers actually had to compose and arrange musical pieces for them!
Today it's just pre-recorded sounds, nobody needs to actually craft special game music.
P.S. Having a dedicated synthesizer instrument isn't a limitation. It was a cost-saving measure back at the time, but it's a special separate custom chip that we don't get to have anymore.
reply