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...and it sure as hell doesn't help, that "social" media (not networks) is annihilating people's attention spans and ability to care, beyond upvoting and meaningless comments (like this one!).

Not a lot of people, because if you went and murdered someone, their family (if they have any) would presumably just murder you in turn.


That would make it a lot of people, then. Because now your family murders their family and their family murders your family.


Yep, and the understandable fear/worry/expectation/knowledge of that possibility happening, is part of the reason that (usually) stops that cycle from starting in the first place.


Because retooling and relearning development pipelines (on any level/most teams) for games is a horrifically expensive and time-consuming affair... which are resources not spent on developing any one of the potentially dozen or so games. It's just priorities, alas.


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