...and it sure as hell doesn't help, that "social" media (not networks) is annihilating people's attention spans and ability to care, beyond upvoting and meaningless comments (like this one!).
Yep, and the understandable fear/worry/expectation/knowledge of that possibility happening, is part of the reason that (usually) stops that cycle from starting in the first place.
Because retooling and relearning development pipelines (on any level/most teams) for games is a horrifically expensive and time-consuming affair... which are resources not spent on developing any one of the potentially dozen or so games. It's just priorities, alas.
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