They should be handled differently [than they are today]. They should not be handled differently [than any other persons]. Meta should be giving everyone careful review.
At some level of rich, it is necessarily true you are a self involved asshole. People who aren't assholes find ways to avoid becoming that rich.
I'm not talking about your $500k/year white collar senior engineer. But at some point in the XY millions a year bracket, you can have it all and everything on top of that is kinda assholish.
Interesting isn’t it, because one might say of a convicted murderer “I think they should hang” and while it’s clearly contentious and morally questionable it’s also broadly seen as acceptable speech.
When the context is altered it suddenly becomes worthy of prosecution? I don’t think that’s fair, by holding or stating an opinion you do not induce its outcome.
"AI led us to do a horrific war crime" is just about the most predictable outcome for anyone paying attention to AI. The problem is so much deeper than AI. There should have been so many layers that stopped this even if they got the idea from AI.
Snowden and other whistleblowers, of whom there have been many (many of which paid arguably a dearer price than Snowden did), made it plain obvious to everyone that US intelligence services are doing illegal things abroad and at home. Before that, only tinfoil-hat-types thought so: now everyone knows it. They moved the Overton window a tremendous amount.
I don't think actual change comes from people lobbying for some bill or whatever. It comes from a far more imperceptible shift in the zeitgeist of society, that is then eventually formally reflected in some way or another. For instance the Civil Rights Movement only succeeded because society had already largely shifted, before it had even begun, in a way that made it viable. A Civil Rights Movement in Saudi Arabia isn't going to succeed, because it needs the widespread desire for such to already exist.
And in this regard I think Snowden had a bigger influence on society than anybody or anything in my living memory. Prior to him there was a belief by many that government conspiracies couldn't happen because somehow if there were enough people involved, it'd show up on News at 9 or whatever. He made it clear that such conspiracies, far beyond the bounds of what even the absurd conspiracy theorist might propose, can and do exist. The NSA has friggin spies in World of Warcraft!
That sort of skepticism played a key role in fueling an anti-establishment mindset. And that mindset is what fueled the rise of everything from Trump to the DSA. I'm certainly not claiming those are good outcomes, but merely part of an increasingly visible shift away from the old establishment. And I think this shift will be, in the longrun, good for America. And I think in hindsight, it will be clear that a lot of this change started happening with Snowden.
Not correct. Biomass includes burning wood from new growth forests. If the trees were kept in the ground they would be carbon sinks rather than carbon stores, therefore the overall effect is an increase in emissions. Furthermore, there's energy expended in prepping the wood (e.g. turning the trees into wood pellets ready to burn) and in transporting the wood to the biomass power station.
It's not a clickbait title? Click bait has a very different meaning. The click bait title would be something like, "Open AI mysteriously fired these workers, find out why"
This title says why. The article then goes on to explain why that's a problem. Pretty straightforward.
Godot is such a delight. Brings me back to working with Flixel and Flash game dev. It's really shaping up to be a powerful tool in a simple package, and it's eating Unity's lunch for game jams these days.
It's amazing how badly Unity fumbled the bag over the past five years. From messing with developers incomes, to shipping a bunch of half finished copies of the same systems. Just... astonishing.
> to shipping a bunch of half finished copies of the same systems.
This one is why I never stuck with unity. You were always either learning something that was going to be replaced, but the replacement never really came. Add on top a lack of CI friendliness (it might be different now but years ago it was clearly not designed to let you build projects from a CLI or script), install sizes, slow starts, still using a mono fork with patches instead of .NET core, etc I just couldn't stick with it
It feels like this really awkward place now where Godot is much nicer and faster for when you don't need all of the features that unity provides, while Unreal arguable offers more depth and features. The one thing Unity had going for it there was that .NET and reloading code was better than (in my limited experience with unreal) C++/blueprints
Godot hit this really nice sweet spot of consistent UX, complete enough features to get you by as an indie, and a clean enough codebase + design that I felt like if something was missing from the engine that adding it myself was reasonable (ie: at one point I was writing a raymarching based renderer for fun and adding it as a new render seemed like a reasonable project even solo)
I do think the ECS direction Unity started to go was a good call, and I actually did enjoy it, but after waiting for long enough I sort of just forgot about it at this point
And please don't forget the fools play to have this light "pinkish" theme you can only change when buying it.
I couldn't stand the light theme and so I left unity for good.
I still have not found a development platform that I enjoyed as much as Flash.
I'll admit that a large chunk of why I have such good memories is because it was one of the first programming platforms I learned, so there was a lot of novelty to it, but I still think it was a very fun platform.
It was so fun that it was "animation-first"; I would be dicking around drawing a shitty cartoon, and then decide I might want to add some code, so I convert to a movie clip and start scripting. I have played with a few game dev toolkits (and I'm even a maintainer for GDevelop on NixOS [1]), and they certainly can be fun, but I'm still chasing the high that I got from coding in Flash.
I actually think that, ironically, writing Flash games might be a valid path forward again. Ruffle has gotten quite good, and importantly the features are locked, so you could treat writing games in the same way that people do homebrew for the SNES or something.
Maybe if I can figure out how to get Flash CS6 working in Wine I'll give it a spin again.
I am sure that the legality of this is what prohibits it, but I wish someone would just do one of those decompilation projects of Flash MX or CS6 or something.