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Me and my brother when playing Worms / Worms 2 preferred a mode without time constraints per move, and with infinite ninja rope. Apart from standard 'one shot per turn' it also allowed you to relocate to best next position, detonate some time-delayed landmines near enemy worms, and even use physics for additional damage - if you released a worm from ninja rope with some inertia/fall, not too big so you don't get damage yourself, but energetic enough to SLIDE - it could move enemy worm without ending a round! Fun to push one or two enemy soldiers into the water before your first shot!


Have you considered distributing as Flatpack?


what works in 100g - 5kg drone does not work for much heavier machines.

- Small UAVs are mainly controlled by varying RPM of each rotor

- Full-scale machines keep ~constant RPM optimal for rotor aerodynamics and change angle of attack for each blade for control (collective and cyclic changes).

With big inertia and no alien materials technology, it isn't possible to apply 'quad' design for your average SAR helicopter.


Also, four points of failure isn't a particularly enticing feature for an already slightly terrifying aircraft if you're actually going to be in it.


There is quadcopter with variable pitch blade.


Vegan ramen in Uki Green in Warsaw..! Mandatory for me whenever visiting this country.


Can also recommend Ramen Brno in Brno, Czech Republic. :)


omg I need to try same approach for sqlite MS Access killer


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