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I cant comprehend how they were able to put something like "4" as the private key. someone said that they could have used a rand generator from 0 - 255 instead of 256 bytes one. but anyway, I don't remember putting a private key value manually and always generated it with something like keygen.

how the hell are they able to resell the keys and be able to take profit from that is beyond my imagination. Is not money what they are stoling and they are still able to take advantage of it.

With cloud credentials I understand that they are able to create machines, but with api keys... what they are able to do to take profit from?


Depends on the API? Considering how much Chinese actors rumored to be spending on straw owners buying for them to then distill information out of OAI/Anthrophic, I'm sure any OAI/Antrophic keys in the wild gets bought up quickly.

today i read that for new game studios, the possibility of going stream only (like amazon luna) instead of downloadable is a probable future if they want to prevent piracy.

isn't this what google stadia was supposed to do and failed?

one thing i noticed, there are a lot of new things, but the software has not changed at all, we are building the same things again and again, but no new things.

very inspiring. it's nice to see how an idea evolves from a though to a product / installation.


I don't know if lobbied is the correct word, or they are directly bought.


Well some are, some are not. Some are simply invited to a nice dinner and given the hint that this might be a contact that gives them access to affluent circles. I have heard it all.


for 32gb, this is my model of reference now, you have to run it with a patched version of llama and is still not available in lmstudio or omlx, waiting for that to streamline the experience a bit. But so far, the best i had till now.


It looks like upstream work is underway: https://github.com/ggml-org/llama.cpp/issues/29058

The sheer number of geniuses working so fast on this repo never ceases to amaze me.


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