I think this is only true if you assume the classic server model where the remote rendering streaming is overhead and not colocated with the game server itself.
Perhaps the controversy created by these pull requests is partially responsible for bringing attention to the issue and resulting in change to the legislation.
AMD GPUs have worked on RISC-V for a couple years at this point. I have a Milk-V Titan that's paired with an AMD GPU running well: https://milkv.io/titan
Over the past few years I've felt the iPhone keyboard has degraded in quality so much. At first I thought I was just getting old, but I've seen so many people with a similar sentiment that I think it is actually the devices fault.
A 1 TB Xbox is now $800 USD, where Microsoft is allegedly eating a $150 loss on each sale. Console pricing just hasn't reflected the realities yet or are eating the loss (to be made up via software sales). If their next console is open, they'll be in the same boat as Valve and won't be able to sell the console at a loss as there's no guarantee software sales will follow.
This article touches on why I think a lot of disdain for Nintendo's game key cards is misguided. They're functionally equivalent of what Xbox/Sony consoles have been doing for the past 2 generations but at least provide clear labels and marketing that the game won't function without online activation / downloads.
There's also the bit where none of us cold be old enough to remember it in person, and so everything we say about it is just vibes that we picked up from the internet.