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If the progression of AI continues, we might actually have LLMs re-create games from scratch just through watching them. They can already createe pretty accurate games from memory, imagine what happens if they get 10x as intelligent and capable.

It's exciting and kind of scary.


My kids less than 10yo both, each have already created their first video game through prompting. It is actually pretty amazing to watch them explore their creativity - and how they interact with AI is fun too. The younger one always starts with "Dear AI, I want you to..."

A few years ago I hurt one of my shoulders pretty badly, so I could barely move and had to sleep in a sitting / reclined position for almost a week. No keyboards, no computers.

Boy oh boy did that LotR premium extended something-something edition on DVD turn out to be a godsend with the countless hours of behind the scenes footage and interviews, and director's commentary. I watched it all.


Did you find the easter egg with the Elijah Wood prank interview? That's the kind of stuff modern media lacks.


I wonder how the industry has not yet learned to use ASD-STE100 Simple Technical English for documentation. It makes it so much more polished and so much less AI-sloppy.


I wonder how the industry has not yet learned that humans like to read human prose instead of Claude with a disguise


I find the english perhaps a little too rigid when reading it for non technical manuals. I do agree though it is definitely LESS slop.


Not my experience at all.


Motivated by this comment I decided to give it another shot, the tab crashed immediately upon clicking the "fly" button.


As much as I love my CLI tools, I just cannot go back to not having native built-in browser integration, links, etc which the (Mac) desktop apps like ChatGPT or Claude offer.

I do use Hermes sometimes, but it tends to keep growing skills and overhead over time, to the point it is becoming utterly slow and sluggish. The Desktop experience itself seems vibecoded without taste, in contrast to the core of Hermes, which is solid.

I wonder if there is an agent harness that has the strengths of Pi, but in a native Mac desktop app packaging?


Not native, but a webapp: https://github.com/rcarmo/piclaw


Llama.cpp has a web UI, but if you need a harness, OpenCode now has a web UI too


you can try mine: github.com/0gsd/enough ... though it is for text planning more than coding, it does fit your criteria :)


I am also seeing slower speeds, roughly the same ballpark, sometimes even lower - 10-11 tok/s on M5 Max. If there is that ONE version (GGUF or MLX) that runs roughly as fast as 3.6 used to run, please let me know.

What would be incredible is the 3.8 35B MoE version too, I can run 3.6 with 60 tok/s which is a really, really nice speed.


My observation is that people who are smart (or think they are) tend to express themselves via trying to be overly correct - on everything. And that gets exhausting.

People who try to be too precise and accurate, pay it with their happiness and peace. There is no better therapy than bullshitting with friends, just rolling with it instead of trying to make it all 100% perfectly accurate.


10 years. I still have the game in my Steam library, waiting for me to try it.

I guess I will never try it, once you hit your 40s, games lose their appeal anyway.


>I guess I will never try it, once you hit your 40s, games lose their appeal anyway.

you say this as if it is a law of nature, but into my 60s, i still quite enjoy relaxing with a good game. no mans sky is one of them!


I think it's a free time by age thing?

Would be interesting in your observations on the other side of this, but to me it seems related to those studies showing the trough of happiness is on average the mid-30s to mid-50s.

Most studies ascribe this to being the overlap of peak career hustle, childrearing, taking care of aging parents, and personal health scares all hitting at once.

Putting aside the obvious emotional toll, to me it looks/feels like a dearth of free time. Personally I find it hard to find blocks of time to do anything "for myself" that are more than 30-60 minutes. Video games now, compared to my youth, seem to be much deeper and entail much longer time commitments.


i certainly played less in my 40s/early-50s than i do now, mostly due to lack of free time and other commitments, so i totally understand what you and the parent are saying.

but i never stopped playing entirely. in those 30-60 minutes where my wife would watch her weekly show, i would pick up where i left off in a game. i find most games today are pretty well-designed around being able to play in spurts, even if the game is long + deep.

for longer story games, though, i usually keep a notebook beside me to jot down some context to help me pick it back up if i know it will be a while (mainly because my memory isn't what it used to be).


Consider that it has a "Very Positive" review rating in Steam now.

https://store.steampowered.com/app/275850/No_Mans_Sky/

Its last major new content was released on May 27th of this year.

https://store.steampowered.com/news/app/275850/view/69538767...

A video from a gaming news channel on it... No Man's Sky Treated Players Right, Now It's Unstoppable https://youtu.be/jxxRXe1hRjQ

And the steam stats for it - https://steamdb.info/app/275850/charts/#6m

As I write this, there are 10,467 people playing it now. (The stats from 2017 where in the 1000 - 2000 players playing it).

Comparing it to Factorio (which is a great game) it has 19,103 players playing it now.

As a person on the far side of my 40s, No Man's Sky occasionally gets dusted off for some play.


That is a lot more Star Citizen players than I expected.

Also that Factorio chart is weird: https://steamdb.info/app/427520/charts/#max . I don't think I even saw another game with such steady player count. It is horizontal line after 1.0 to DLC release, and after DLC to present.


The real killer is the inability to commit the time needed to actually get into something. Games that I used to bang through in 2-3 days now take 2-3 months, if I finish at all. It's all just a bunch of random pockets of 1-2 hours here and there, and you can't even really get into it because as soon as you do, it's time to stop and might be days before you come back.


+1, that's why I don't do Single Player (story-driven) games anymore. But a MP game (currently "The Finals") for me, works much better. It's easier to pick up for a few hours and then drop again for a long time. Sure, you might not be hyper competitive but that's fine.

Also works pretty well for racing games (like Forza MotorSport / Horizon) imo.


It's probably more personal circumstances than age, and your priorities definitely shift as you get older. I'm not in my 40s yet (mid-30s) and my decisions around games I want to play has changed.

I get to play games maybe a few hours per week (mostly in the weekend), so the idea of starting a new Assassin's Creed and spending 80 hours (many months) on a singleplayer game is pretty unappealing. (TBH, I was never super into SP games, but the appeal now dropped to 0).

At the same time, I've been having a blast with "The Finals" since launch and it's pretty much the only game I play. Easy to pick up and play 1-2 rounds :)


No Man's Sky is great, but it does feel a bit too relaxed for the kind of experience I'm typically looking for in a game these days.

What kind of games did you play before and how do you enjoy spending your time now?


Not true. I just bought No Man's Sky on a Steam sale a few months ago and have been having a blast with it - only very occasionally neglecting my adult duties because of it.


I started playing NMS at age 44. I'm 54 now.


Agreed. Except for Cracktorio, I mean Factorio


I am working on a framework that allows creating very complex SaaS products with AI, that actually work. Very complex = +100k LOC of one-shotted AI-generated code. Codename o2p - outcome-to-proof.

It is a research-first method for designing or reviewing SaaS products. Its central question is: What customer outcome matters, and what evidence proves that the product delivers it?

Idea or existing product → Research real customers and current work → Identify their Jobs to Be Done → Design the minimum safe workflow, define the interface and system behavior (with a sophisticated scoring system) → Validate the workflow → Implement vertical slices → Observe proof of customer progress


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