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I don't think anyone disagrees and I don't really see negative comments about the devs or the studio.

The problem is the game itself, gameplay wise. It's just boring for many (including me)


Somewhat of an aside but, personally, I also found GTA V and Red dead redemption 2 to be boring because these games didn't respect my time. I could play for two hours and still feel like I accomplished nothing except for "interacting with the world".


'I could play for two hours and still feel like I accomplished nothing except for "interacting with the world"'

Funny how this is exactly the same sentiment I feel about NMS. Go figure, different strokes, ya know?


RDR2 feels to me like a game that would be awesome to play once I'm in retirement and have all the time in the world.


> I could play for two hours and still feel like I accomplished nothing except for "interacting with the world".

Two hours is like three or twelve story missions, depending on where in the story you are. Did you spend most of that time farting around doing stuff that wasn't main story [0], or are you just not really into the stories being told? IME, Rockstar's 3D games have always been not-all-that-great third-person shooters, but made up for it with the storytelling and world-building.

> ...because these games didn't respect my time.

If I were Global Overlord for a month, I'd permanently banish the sentiment "This video game doesn't respect my time". It's fine to say "This game bored me." or "I just didn't enjoy this game.". Unless we're talking about predatory "free" to "play" games [1] that survive by deliberately reaching deep into the wallets of whales, mixing pride into the discussion and claiming the injury of disrespect is very silly.

[0] ...of which Red Dead 2 has an absolute assload -most of which will bore folks to tears who don't really dig the "late 1800's outlaw going on about his day" thing-, and GTA V has a fair bit...

[1] Games that you have to pay up front to play can also belong in this category.


RDR2's intro absolutely did not respect my time. I sat down with an hour free to play it, and in that time, I did not reach a save point. There was some story, but it was very slow, and I had precisely zero interest in repeating it. I ran out of time, turned it off and never came back.


Same. I really want to play it but - I feel I need to skip the first hour to do so?


Almost all of the story missions are: 1) walk/drive/ride to this place 2) Talk to NPC 3) Do an extremely boring task (follow someone, drive somewhere, etc) 4) Walk somewhere else 5) Talk to someone else. 6) Collect XP or another reward.

Most of it is not enjoyable gameplay.


Yeah. Like, the train heist and other cool gameplay segments were fun. But the missions to go to some random town and talk to someone and escort them back? Horrible.


Don’t forget the top notch drawer rummaging simulator.


That’s fine, it has a sustained concurrent players online of > 7k every day for the last 6 months [0]. Few games on Steam achieve that.

While several people are complaining about a one-time-cost game with an absurd amount of updates that had a rough launch, thousands of people are continuously happy, the subreddit expresses joy. It’s okay to “not get it”; but at some level, this much hate and dogpiling over a game that’s not harmful and not fostering a toxic community is … embarrassing for those participating in the hate.

[0] https://steamcharts.com/app/275850#6m


What hate? What dogpiling? People are simply talking about how they aren't into the game and find it shallow.

I sense a lot of unwarranted defensiveness from certain fans of the game. Having sustained concurrent players on Steam isn't going to transform the game into something it's not for the people who just aren't into it.

I've relaunched it multiple times over the years when a new content update comes out, and I get the same feeling of shallow blandness every time and move on. The core gameplay simply does not do it for me.


That's another great point. And the general trend (ignoring the peaks of releases) is trending upward which is especially rare on Steam.


Do you enjoy similar games (vast open worlds, resource collection/management, crafting)?


I don't really enjoy the game for more than 10-20 hours after picking it up (gets boring fast for me), and have problems with it, but kudos to the dev team. I agree, huge turnaround


Also the existing mechanics are overly simplified. Like space combat...


Not OP, but my main issue is that after visiting a few systems and a bunch of planets, you kinda saw everything the procedural generation has to offer, and visiting planets becomes boring quickly, at least for me. There are differences, and as someone mentioned there are some unique planets for sure, but for the most part they all look samey. Wildlife is also just walking/flying around doing nothing. This takes away the incentive to go and explore, which is supposed to be the main attraction to the game


It becomes boring very quickly for me too, the planets are the same, the stations are exactly the same, every alien you meet is the same as the previous ones. You build a base on one planet, then another base on another planet, and it's just the same.

The game is also too unrealistic for me: the planets are too close, you shoot asteroids just like you could 47 years ago, you can't dig very deep at all, your ship follow you wherever you jump to.

The trailer was beautiful, the actual game is really nice for a short while, but it's too simplistic and repetitive.


Visiting planets is just a very small part of the overall game. That was more the first NMS.

Wildlife for example you can train as pets, mounts or milk/harvest.

Once you get access to the Space anomaly the game opens up more and if you are social you will find outposts, pet arenas, race tracks and dog fighting/pvp zones. Ship building and freighters.

The latest update appears to allow groups to control areas of space.

All games eventually get boring but there is plenty in now.


> Once you get access to the Space anomaly the game opens up more and if you are social you will find outposts, pet arenas, race tracks and dog fighting/pvp zones. Ship building and freighters.

Outposts sound cool. I assume they aren’t just all the same thing. What do they offer? I’m sure it won’t be something I look at for 5 minutes and think ‘yeah this is neat’ and then realise there’s nothing deeper than that, right?

Ship building and freighters sound cool. I’m sure I’ll be motivated to do that because my stock ship is really holding me back. Oh wait, combat is a joke and I can perma farm max bounties playing with my toes with my default shop I bought on max difficulty/permadeath.

Pet fighting? What’s the point of that?


I agree; I stopped playing years ago after completing what was the main quest of the time (uncovering the nature of the universe and getting to the center). I even setup a decent sized farm for one of the more rare materials to make a billion or so credits (until they nerfed the economy for that).

The planet variety is disappointing. And the prefab 'locations of interest' get really, really boring.

But, I admit I may have to fire it up if what I get to explore is player generated now. And if they're actually making some locations more lucrative for either the resources or what's available to actually process them, I would at least want to check it out.

That, and I totally want a base on an asteroid.


Only if you are using a framework like React, where you create generic Button and other components.

Try using Tailwind with server-side rendered frameworks like Rails or vanilla HTML, and you will find yourself repeating the same stuff over and over again. Basically anytime you want e.g. a


There is a link in the video description.

You have to pay for the demo...


Ah yes, let me just whip out my wallet real quick and pay for a demo of an HTML file. I'll _definitely_ be doing that.


To be fair it's a great way to accept donations.


Maybe we have a different definition of "donation", but it requires you to pay at least $2.50 to access it. Sounds like a purchase, not a donation. And for a demo of an HTML document.


It's not a donation if they're actually selling a file.


I am pretty sure they opened their excel sheet, ordered the employees by salary, and got rid of the highest paid 10% of each department. Or the lowest performing 10% based on a score in the excel.

They are just numbers to them


Maybe, more likely in my experience is that each manager solely selects for most obedient and flattering managees.


Pretty much, if you have a spine (even a scoliosis spine), you are out.


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