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and, and! It's Mac OS 27 only! I mean, really?

Edit: I can't switch since I need some older intel apps...


Multi-billion-dollar copy-machines are the same as a person just dropping by and having a look? If you can't tell the difference, what are you? Be you human or robot?


Robot we be...just two robots out roboting it up.


that's the joke. They are making fun of their own text-based interface to sell the visual side.


Thanks, that was the part I didn't get.


Very impressive. I also like this LECTRON-system by Gregor Greger from 1965. BRAUN bought the rights and then Dieter Rahms worked on the design in 1967. Produced until 2022 (!)

You can still find some stuff on ebay with "baukasten braun lectron"

edit, Link to Wikipedia: https://de.wikipedia.org/wiki/Lectron


This is so true, it really struck me, thanks. For me, this is the most important post of the week. By far.


I imagine, that unsolved foot sliding is considered as a genuine part of the genre, but personally I really enjoy fixed feet in gameplay very much.


"The physical modeling is promising but extremely compute intensive. " This is not true, at least for the makers of pianoteq. Their simulation runs fine on a raspberry 5 with 1 gb.

btw. thanks for your perspective.


Interestingly, I'm long time user of Pianoteq, and other physically modeled instruments like SWAM. In my eyes, pianoteq has somewhat plateaued in terms of realism in recent years, and still not comparable to sampled piano in the most critical listening, and other instruments still have long way to go. And these are traditionally instruments. For more avant-garde, musik-concrete and foley style sounds, physical modeling is still almost unexplored at all. There is major limitation in compute, and it will remain this way unless we go in the AI accelerated approach.


The first two examples I looked at (https://507movements.com/mm_016.html and https://507movements.com/mm_015.html) have the ropes partially going in the wrong direction.


They both look fine to me. But I do notice some weird aliasing effects in the animation that makes it difficult to identify the direction of fast moving rope. Maybe that's the problem?


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