Building out an interactive fiction platform which blends AI storytelling, images, video, and TTS with user choices at the end of each page in the story. Https://cyberstory.ai/
It started maybe 9 months ago with the idea of an AI driven Oregon Trail adventure and i've carried on with more historical fiction adventures across time plus alternate histories, romance, and more. Users can also build out their own stories.
One strange thing I ran into was the LLMs always naming characters the same names across stories (and i'm not using seeds!).
Built this 18 years ago. Flash arcade game engine. 10,000+ games built by users on it. 2+ million plays. Lets you build mashups of classic arcade rules like Breakout+Space Invaders as one example.
It's been unplayable since Adobe killed off Flash. It uses a lot of dynamically loaded remote assests so Ruffle hasn't been able to run it.
Recently had Claude Code fix the Flash client so it would work in Ruffle and then had it convert the code to haxe (let's call the haxe version v2). It was an interesting conversion because Claude made a lot of wrong assumptions about how the engine worked so had to have it test every feature and match parity between the ActionScript version and the haxe version numberous times and play test it all. It's pretty close to parity now but still ironing out kinks in the engine. The existing engine art is very 2010esq.
On the game editor side converted it (it just re-wrote it) from ASP into JS. Now with an AI agent to help configure the settings and generate fresh artwork in additional to the manual editor.
The art has some very specific rules about orientation etc which the pixel art generation models seem to struggle with a bit but getting that aligned as well.
Orchestrating an AI agent built in native Object Pascal for Free Pascal Compiler and Delphi. Runs in less than 10MB of RAM. Besides being very Windows forward and local first; doing some fun things with it like incorporating WebLLM and running it in the browser inside a WASM Linux.
It started maybe 9 months ago with the idea of an AI driven Oregon Trail adventure and i've carried on with more historical fiction adventures across time plus alternate histories, romance, and more. Users can also build out their own stories.
One strange thing I ran into was the LLMs always naming characters the same names across stories (and i'm not using seeds!).
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