I just went down a quick rabbit hole and discovered the vector-based gamed machine Vectrex which in 1983, well before the 1995 Virtual Boy, had a "3-D Imager" head-mounted stereoscopic display. I wonder if that gets the claim for the first "real 3d" video game.
Lunacies 5, 6 & 7 are the only things that make the Artemis program useful. Landing 1t on the moon is an expensive, useless, performative flags and footprints mission. Landing 100t keeps the other moon dreams alive.
It’s also the main reason those microwaves are so gross!
Since it’s relatively thick, boiling solution sputters everywhere and is—-at best—-partially cleaned up by harried scientists. Use a big container and try not to overshoot the temp.
For a site about usability, I was going to gripe about the tiny font, low contrast, and unresponsive layout until I saw that. It does look more suitable at 1024x768.
That’s exactly what the Virtual Boy does.