Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
HN constantly under-estimate how much the mass forgives a company as long as they release a cool product (barring a few holdouts that really don't matter to 3B DAU company)
anyone know whats going on with muse. twitter has gone crazy with fake things ppl've supposedly achieved like getting airline to refund 4k, negotiating 45k furniture to 5k, booking flights for 20 dollars. These are the same ppl that were hyping openclaw, not sure what happened to that.
and how muse topping charts. Its all befuddling to me.
The entire m/o of Montreal cops is to act as bait to raise money from fines.
If they haven't made enough from fines for a particular time window they all start messing with the traffic to get people to drive over reds in frustration, or get pedestrians to cross against the light. I've seen them leave people at intersections for over five minutes trying to do this.
Never seen it taken to such an extremely obvious level anywhere else, along with their bizarrely over the top body armour for what is in reality a very safe place.
The astonishing thing with the Halo franchise is that 343 kept being given chances to go again, and again, when it clearly just wasn't working. By the time they get round to releasing a great new Halo people that loved the original will be taking out their pensions.
It cannot be understated the extent to which the console industry, including third party publishers and devs, needs Sony and Microsoft to both stay competitive. In that light the drastic moves being done at MS are long overdue, but maybe not sufficient. It's also an open question if consoles (outside of the Nintendo universe, which is a very different audience) have a future at all.
Halo used to be what everyone wanted (both to play and dethrone), but now it's sitting in the corner eating glue. Moving it under Activision is certainly an extreme measure, but if it means everyone who touched on it in the past 15 years can't anymore, I'm listening.
But humans have been confusing pattern matching against known solutions for intelligence for a hundred years!
Seriously though, it ends up looking like that. To take a stupid example a couple of weeks ago I asked an agent to look at porting my hand written WebGL renderer (+ shaders etc) to WebGPU. It estimated a human would take 6-10 weeks, and I would agree. (Which is why I hadn't done it). 24 hours later it was deployed and live. This is classic tedious, difficult, low level if quasi mechanical work (rather like cracking an enigma message), and LLMs absolutely fly through it.
Time estimations by LLMs are hilariously incorrect all the time. It estimates very simple things that a human could do in an hour to take days or weeks and other things that are genuinely tedious and time-consuming it estimates taking a few hours. LLMs have no understanding of time and no world model that even allows them to make correct time estimates. They will always fail to provide decent time estimates unless the task is well-known, in the training data and they can extrapolate that with a simple math script.
My favourite story is of an elderly coworker with no AI experience who innocuously asked GPT-5-mini (at the time his framework's default model) to translate a 50 page engineering spec, and it kept him at arm's length for about a week about how that task would take just another 24-36 hours more. He kept asking like, you finished yet? and it just made up excuses, "so sorry, I got distracted, give me one more day", and he went "please finish, I need this", and 5-mini came back "I totally understand -- let me get to work immediately, I'll report back ASAP", end of conversation. He got annoyed but never even suspected anything wrong, because this is the kind of conversation he's used to. I wonder how long this would have continued, if I hadn't intervened by chance.
You do understand this is intentionally trained into recent models for marketing purposes? "Wow, it saved me months of work in a day! This is the most amazing technology ever!!!!"... is what it intends to evoke by underpromising and overdelivering. I routinely have it helpfully suggest it will take something like "three engineer-months" to do something I do by hand without any LLM assistance in a day. The estimates may be accurate if you have literally never touched a computer in your life before and are starting to learn from there.
In the games industry I was tech lead of teams of hundreds of devs and had to deal with their estimates of this sort on a daily basis. 6-10 weeks for a total renderer rewrite is on the low end.
As an indie dev who built their own WASM-capable engine that I've shipped in real games, I've built both WebGL and WebGPU renderers from scratch myself in significantly less time than that. Sounds like typical corporate dysfunctionality. If you have hundreds of devs you're going to get bogged down by having a share who spend 90% of their time at the company on Reddit, another share who write actively bad code, and then maybe 10% of the employees who have a clue what they're doing dealing with the overhead of communication, meetings, other people not upholding their assigned responsibility, etc. slowing them down 10x what they could actually do.
0% chance, without LLMs. WASM-capable engines would require years if not decades to build, even with expert level knowledge. See Jonathan Blow who has been working on his engine for a decade now, and he's arguably of the most talented engineers who ever lived.
Jonathan Blow is writing his own language as well, and is also already successful enough that his work is just a hobby he can take at any pace with no urgency. A WASM engine is really, really not that difficult. At its core, you need rendering to a canvas, audio, keyboard/mouse/gamepad handling, asset loading/file saving, and an update loop. Writing this code is mostly not different from writing code in other languages, since you are literally writing other languages that happen to compile to WASM, the only differences being that you need your one-time WASM toolchain setup, some JS glue interop (which is not really different from needing C interop for native engines written in languages other than C), and to be aware of browser pecularities regarding file access, update loop, threads, etc. which you also have to deal with if you ever wrote a JS game anyways. After you have those core elements in place, everything above that is isolated in a game/engine logic abstraction layer that isn't any different from writing native code.
If you want to place a bet on it, we can do a $10,000 bet in escrow contingent on myself implementing a well-specified WASM engine from scratch on stream without LLM usage in a month. I would love an opportunity to demonstrate how wrong you are. That said, rather than taking your money, I could also just share a streamer's content with you[1]. He implemented 3D web rendering with no dependencies in a 20 minute lecture, and it would take 10 minutes if you were seriously focused on doing it quickly. Sure, it was rudimentary pure JS rather than WASM, but really consider whether you think this 10 minute exercise couldn't be done in a language that compiles to WASM with 160 hours, while including the other hardware/OS-layer abstractions aforementioned. On the other hand, please do take me up on my offer. You said it's a 0% chance, after all -- surely you don't want to pass up on the easiest $10,000 of your life...?
Even those of us that are pro AI need to acknowledge this is the current reality.
The smartest humans now need to move to being less concerned about status games among humans and more with how to provide value to a mix of intelligent machines and humans. i.e. if you're starting an SaaS in 2026 you better be assuming half your revenue is going to come from machines acting by themselves.
The whole "multiplatform" portability business has been one of the most conspicuous victims of the agent wave. Porting is now primarily a QA exercise, not a development one. (Development too, generally, is heading that way).
The problem all these products have is these blog posts that describe in enough detail what the patterns are, out of necessity, also provide the information for the product to be cloned into a form that is then more dynamic and malleable for use by other developers.
It's clearly existential for JetBrains, and it's revealing that the opening goes for the fear with "but it hasn’t changed what it costs to be wrong" while ignoring that this hasn't exactly been a major concern for most software people for a scarily long time, including JetBrains themselves.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
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