The go a bit further than the article on the advantages of intrusive data structures, taking linked lists as an example:
As the article mentions, intrusive data structures naturally lead to one fewer indirection. To do the same with a traditional list (where the list node owns the payload), a different node type is needed for each payload type. This is easy to do with the proper support for monomorphized generics, see C++'s std::list. It is awkward in C, where the implementation has to be macro-generated. C naturally pushes towards an indirection through void *, which makes intrusive lists more attractive.
One other advantage of intrusive data structures is the ability to link a payload into several parallel collections without indirections (where traditional collections would require e.g. one collection owning the payloads, and the other collections merely holding non-owning pointers to them).
Las but not least, the defining property of intrusive data structures is that they leave the responsibility of allocating the elements to the user. The elements can be allocated on the heap, on the stack, in a global array (like "initholes" in the article), in a special arena, etc. It is even reasonable to use non-uniform allocation strategies; for example, for a circular list, allocate an anchor node on the stack and the other nodes (those embedded in payloads) on the heap.
> It is awkward in C, where the implementation has to be macro-generated.
You can avoid having the implementation be macro-generated by "hiding" the list pointers before a char payload[0]. See https://pastebin.com/DE69mbJD for an example.
The same technique is used by glibc's malloc to store metadata about the allocation right next to your data, and then recover it when you call realloc/free, without needing a separate metadata allocation.
The caveat is that the type of the pointer does not indicate provenance. For example, nothing stops you from calling list_next on an arbitrary pointer to data that is not on a list, and that would be UB. The same happens with realloc and free, where it's UB if you pass them a pointer that was not returned by the heap allocator.
Zero-sized arrays are not standard. Accessing an array out of bounds is UB. At the very least, you should use a flexible array member instead (char payload[];).
But even if you did that, strict aliasing implies that 'payload' can only be accessed as an array of character type. It is correct to memcpy between 'payload' and another object of arbitrary type T of the appropriate size (as list_push_ does in your example), but it is UB to access 'payload' in place as a T (as main does, by casting to struct point * and dereferencing). Oh, and 'payload' may not satisfy the alignment requirement of T.
There is no realistic strict-aliasing-abiding way around a distinct node type per payload type.
There is no OoB access of an array; the calculated pointer is pointing to the payload object that's residing in the malloc-returned storage right after the node struct.
I think the actual problem is the alignment; that malloc-returned storage simply can't have enough space to hold a "struct { struct node header; PAYLOAD_TYPE payload; }" (which is what the parent comment is trying to emulate) if the payload type has an alignment that's greater than the size of a pointer, and that pointer will be pointing at what would've been the padding in that struct.
Yes, there is. It does not matter that storage happens to be allocated beyond the end of said array. Strict aliasing implies that it is UB to reinterpret the array as anything else. And it is UB to access an array out of bounds.
Flexible array members specifically exist for these dynamically-allocated trailing arrays. They do not solve the strict aliasing problem, though.
> if the payload type has an alignment that's greater than the size of a pointer
The amount of padding is implementation-defined. The only portable guarantee is that 'payload' is aligned for its element type, char. To over-align, use _Alignas, as in:
struct node {
struct node *next;
_Alignas(max_align_t) char payload[]; // Satisfies all fundamental alignment requirements
};
> It does not matter that storage happens to be allocated beyond the end of said array.
It does matter, for malloc-returned storage. You can put whatever objects you want into that storage as long as it fits and the pointer is properly aligned.
> Strict aliasing
...is not violated; memcpy takes a void pointer as its destination, sets the effective type of the storage behind it, and the treats it as an array of unsigned chars.
> It does matter, for malloc-returned storage. You can put whatever objects you want into that storage as long as it fits and the pointer is properly aligned.
You can certainly store an object of arbitrary type, but here it is done through a pointer to an object with pointer arithmetic going beyond the allowed bounds.
> memcpy takes a void pointer as its destination, sets the effective type of the storage behind it
And, in doing so, may very well overwrite the unspecified padding following 'payload' in the structure, thus instantly destroying the effective type of the structure object itself. Subsequent accesses to the structure or its members will be UB.
It seems to me that your argument hinges on two assumptions:
- there is no padding following 'payload' (this would have to be statically asserted),
- the pointer to 'payload' is indistinguishable from the pointer past the structure; in particular, provenance is not an issue.
> but here it is done through a pointer to an object with pointer arithmetic going beyond the allowed bounds.
When you do "void *x = malloc(sizeof(struct node))", the returned storage doesn't have struct node object in it, it has an object of no effective type in it, with size "sizeof(struct node)". Taking the pointer to payload[] field is in no way different from doing "(char*) x + offsetof(struct node, payload)" — it takes a char pointer into the object storage, adds a number (less than the object's size) and so produces another char pointer that points somewhere inside into the object storage — and no, since there has been no actual referencing of the object's value, constructing such a pointer does not set the effective type of that object; and a char pointer is explicitly allowed to alias whatever storage. Then the memcpy sets the effective type, done. No UB anywhere.
> Taking the pointer to payload[] field is in no way different from doing "(char*) x + offsetof(struct node, payload)"
It may differ, depending on the precise notion of provenance being applicable. If provenance only has allocation granularity, I suppose that there is no difference. I know that there were some discussions about provenance and subobjects. I do not know whether the question is resolved.
Where this gets complicated is that zero-sized arrays are non-standard. So even if we could build a convincing argument from standard notions of provenance, how would it transfer to a subobject that is excluded from the standard?
Last but not least, this is not only about creating the effective type through memcpy. The question is also whether this destroys the effective type of the structure. See my previous point about possible padding after 'payload'.
Please also consider that flexible array members are here for a reason. If I follow your argument, then they bring nothing that arrays of length 0 or 1 do not already cover.
If payload was ever dereferenced as a char array as well, I would buy the strict aliasing argument. But it’s not, it exists as a char pointer solely for pointer arithmetic.
AFAIK The purpose of strict aliasing rules is to let the compiler assume that dereferencing pointers of different types never refer to the same memory.
If ISO C treats this as UB, shouldn’t ISO C be fixed?
I’m not chasing theoretical portability and checking off a box saying my code is 100% pure ISO C. If that’s important to you, don’t do this (and also don’t use pretty much any allocator!)
Every sufficiently useful C codebase assumes specific implementations.
In practice you wouldn’t have the payload in the struct at all, just a fixed offset aligned with the maximum alignment, but this is more illustrative of what’s happening for an example.
IIRC GCC and Clang lets character types alias to any type. Otherwise glibc’s malloc also doesn’t abide to strict aliasing.
> IIRC GCC and Clang lets character types alias to any type.
It is always legal to access the memory representation of any object as an array of characters. The other way around (interpreting an array of characters as a T, even though it does not have effective type T) is not.
> Otherwise glibc’s malloc also doesn’t abide to strict aliasing.
It may not have to. From the point of view of C, malloc is special because it is part of the implementation. The compiler is free to handle UB as it sees fit. In particular, it can decide that aliasing has different semantics in malloc.c than outside it.
> One other advantage of intrusive data structures is the ability to link a payload into several parallel collections without indirections
My example here from the top of my head are intrusive heaps, which are provide a neat way of implementing A*. Here you combine a HashMap and a Heap (over a Vec) where the Heap has the data, and the HashMap maps SearchNodeId to Heap indices.
This allows O(1) lookups by search node Id into the Heap (as opposed to a linear scan) despite elements in the heap being constantly shuffled around as search nodes enter and leave the heap.
I'm sure that using HashMaps as a parallel index to other collections can be useful in other scenarios, but I don't know if combination of other data structures works this well, the synchronisation cost might not be worth it.
I do not think a type-safe macro-generated list in C is any more awkward to implement or inferior to a C++ template version. The issue is more than there is no standardized version directly available except perhaps the old BSD ones and those are not ideal. I agree with the rest of your comment.
> I do not think a type-safe macro-generated list in C is any more awkward to implement or inferior to a C++ template version.
I have some experience with this, and while this is one of these things that are feasible, I find them significantly inferior to templates in practice.
For one thing, footguns are everywhere in C macro-based metaprogramming. E.g. do not declare the payload as 'payload_type payload;' in the node structure, but choose 'typeof(payload_type) payload;' instead, as someone may pass an array type or function pointer type for 'payload_type'. Speaking of array types, how do you deal with the fact that you cannot pass them by value? I will choose C++ templates' semantic substitution over C macros' textual substitution.
Anyway, to me, the biggest limitation of macro-generation compared to templates is that there is no centralized monomorphization. If an application uses two libraries, each of which handles lists of int, each library will have to independently macro-generate its separate list implementation, and because C's type system is nominal, the generated types will be isomorphic but incompatible. Contrast this with C++ templates, where two independent libraries can happily share std::list values.
You are right that it is not perfect, but it is fine for me and usability is not worse than for C++. I use the rule that only identifiers (typedef names) can be passed. Then the macro can synthesize a tag and list type is then compatible between different libraries.
The predeclarations are not needed anymore in C23 and I hope for the next version of C we can also get rid of the limitation that an identifier needs to be passed to the macro (by making the type system fully structural).
> If an application uses two libraries, each of which handles lists of int, each library will have to independently macro-generate its separate list implementation, and because C's type system is nominal, the generated types will be isomorphic but incompatible.
Um, what? C89, 3.1.2.6: "Moreover, two structure, union, or enumeration types declared in separate translation units are compatible if they have the same number of members, the same member names, and compatible member types; for two structures, the members shall be in the same order".
There has been some minor changes over the years, but as long as the struct tags are the same, and the fields are in the same order and have compatible types, the two structs defined in separate compilation units are compatible.
Exactly. Now you have a naming problem. You need a naming convention that every user of the list library must follow, or else their types will be incompatible. And what about typedefs? If A is a typedef of B, or more generally A and B are typedef-related (their normal forms, obtained by following all typedefs, are the same), lists of A and B will be incompatible unless users agree on a common name. The only realistic choice is the normal form, but then this actively works against the abstraction provided by typedef.
And this is just for types. What about functions? While it is legal to do identical definitions of struct list_int, it is not for list_int_init() and list_int_add(). Or global variables: it is legal to do several identical extern declarations, but there can only be one definition; which compilation unit gets to do it?
> Now you have a naming problem. You need a naming convention that every user of the list library must follow, or else their types will be incompatible.
Oh, that's simple: just have empty struct tags.
> And what about typedefs?
The names introduced by the typedefs are irrelevant.
> A and B are typedef-related (their normal forms, obtained by following all typedefs, are the same), lists of A and B will be incompatible unless users agree on a common name.
Huh?
typedef struct { int x; } A;
typedef struct { int x; } B;
typedef struct { header_list header; A payload; } list_of_A;
typedef struct { header_list header; B payload; } list_of_B;
The structs list_of_A and list_of_B are compatible.
Wait, seriously? They are unique, sure, but the 6.2.7.1 quite explicitly states they are compatible as long as they're in separate files:
Moreover, two structure,
union, or enumerated types declared in separate translation units are compatible if their
tags and members satisfy the following requirements: If one is declared with a tag, the
other shall be declared with the same tag. If both are completed anywhere within their
respective translation units, then the following additional requirements apply: there shall
be a one-to-one correspondence between their members such that each pair of
corresponding members are declared with compatible types; if one member of the pair is
declared with an alignment specifier, the other is declared with an equivalent alignment
specifier; and if one member of the pair is declared with a name, the other is declared
with the same name. For two structures, corresponding members shall be declared in the
same order. For two structures or unions, corresponding bit-fields shall have the same
widths. For two enumerations, corresponding members shall have the same values.
No, you are right, but it is not "in separate files" but "translation units". Two distinct list(int) from two different libraries need to be compatible when used together, which means you would include the header of those two libraries and then both end up in the same translation unit.
C23 relaxed requirements for types with tag, this works for structures with tag, but for type generic structures you then need to synthesize a tag that depends on the type, e.g. list_int, list_float, etc.. so that differently parametrized types do not collide. This works quite well in practice, but is not perfect.
I don't think that's the scenario the other commenter was talking about:
> there is no centralized monomorphization. If an application uses two libraries, each of which handles lists of int, each library will have to independently macro-generate its separate list implementation, and because C's type system is nominal, the generated types will be isomorphic but incompatible.
So, lib_a.c includes header_only_list.h, and lib_b.c also includes the same header_only_list.h, but they can't they pass the list structures between each other because those structs would be incompatible even though they're textually identical ("the generated types will be isomorphic but incompatible"). To which I replied that no, they would not, no C program would be able to work if this were true.
Otherwise, the mentioning of monomorphization doesn't make any sense: of course two completely different implementations of lists will be incompatible.
But "the generated types will be isomorphic but incompatible" is right. It is ok if you have lib_a.c and lib_b.c because these are two separate translation units. But this only works if both of these libraries use the list type internally and pass the pointer to each other as a void pointer. The moment you have two headers lib_a.h lib_b.h both including header_only_list.h and defining an API using a generic type list(int) and where you then try to also include lib_b.h from lib_a.c it does not work.
> The structs list_of_A and list_of_B are compatible.
No, they are not. From C23, 6.7.3.4 Tags: Each declaration of a structure, union, or enumerated type which does not include a tag declares a distinct type.
We mean compatible as defined by the C language standard. It is much more restrictive than having the same layout. In particular, you may not pass a pointer to a type where a pointer to an incompatible type is expected, even if the types have the same layout, which prevents the sort of sharing between two libraries that is being discussed.
Moreover, there is no guarantee that two distinct structure types with the same list of members have the same size or alignment (although in practice they do). The members must nevertheless be laid out in the same way (same offsets, and in the case of bit-fields, same layout inside storage units) due to an obscure constraint on common initial sequences. So the layouts of the structures may differ in the alignment requirement and the amount of trailing padding.
Furthermore, two structure, union, or enumerated types declared in separate translation units are
compatible in the following cases:
— both are declared without tags and they fulfill the preceding requirements;
the preceding requirements being
— there shall be a one-to-one correspondence between their members such that each pair of
corresponding members are declared with compatible types;
— if one member of the pair is declared with an alignment specifier, the other is declared with an
equivalent alignment specifier;
— and, if one member of the pair is declared with a name, the other is declared with the same
name.
For two structures, corresponding members shall be declared in the same order. For two unions
declared in the same translation unit, corresponding members shall be declared in the same order. For
two structures or unions, corresponding bit-fields shall have the same widths. For two enumerations,
corresponding members shall have the same values; if one has a fixed underlying type, then the
other shall have a compatible fixed underlying type. For determining type compatibility, anonymous
structures and unions are considered a regular member of the containing structure or union type,
and the type of an anonymous structure or union is considered compatible with the type of another
anonymous structure or union, respectively, if their members fulfill the preceding requirements.
Seems to me that those two structs satisfy all of those requirements, so they're compatible. Otherwise, struct declarations in the header files would've been completely useless from the very beginning.
> It is awkward in C, where the implementation has to be macro-generated
I assume this is why they are putting the list pointer and payload in separate structs and doing pointer math to access the payload, so that it’s easy to build a set of macros that act like a generic list class for building lists out of any payload, right?
> One other advantage of intrusive data structures is the ability to link a payload into several parallel collections without indirections
Wait - how does this work? If I do address math on the pointer in order to find a payload, then isn’t the payload tied into exactly one next pointer, and thus exactly one list? For a minute I thought maybe this is why they put the pointer after the payload, but now I don’t see how to use a payload in more than one list, nor why they use subtract on the list pointer to find the payload instead of putting the list in front of the payload and adding (or using a type-cast pointer for direct access).
> the defining property of intrusive data structures is that they leave the responsibility of allocating elements to the user.
Indeed! This is why you see them in OS’s, in memory managers, and in embedded systems. We used to use them all the time in console video games before dynamic memory and heap allocations were common (or even allowed). Use of STL wasn’t allowed. Often the memory needed would be pre-allocated, and lists would be created and managed at run time without allocation, just by wiring up the pointers. Similar to what a memory manager has to do.
This was in C++, but back when (and before) EASTL was popular. EASTL was EA’s version of the STL without built-in heap allocation for container classes. We usually built payload classes with the list next pointer placed directly in the payload, and essentially did the list management as a one-off separately for each payload, because it was typically only a few lines of code and there weren’t enough list types for it to be a problem. This is the kind of intrusive list I’ve seen the most of, hence the questions about the particular C flavor shown here.
> If I do address math on the pointer in order to find a payload, then isn’t the payload tied into exactly one next pointer, and thus exactly one list?
The container_of macro takes the type and member - so for a different member it can subtract a different offset.
Going more basic, you could imagine creating something like:
Ah yes if all collections are explicitly listed in the list node type, that makes sense. I thought the suggestion was that you could somehow link any given payload entry into multiple independent lists each with their own list node type.
struct thread {
// Entry in the list of threads of the containing process
list_node process_entry;
// Entry in this thread's scheduling queue
list_node sched_entry;
// ...
};
Each struct thread is linked in two lists. When we need to get from a list_node * to the enclosing struct thread, we know from the context which list is being inspected, so we know which one of process_entry or sched_entry to consider for offsetting the pointer.
> This is easy to do with the proper support for monomorphized generics, see C++'s std::list. It is awkward in C, where the implementation has to be macro-generated.
Fairly pleasant in Zig, through abuse of @fieldParentPointer and a pinch of comptime.
It was a little nicer in the `usingnamespace` days. So it goes.
> The elements can be allocated on the heap, on the stack, in a global array (like "initholes" in the article), in a special arena, etc.
An "etc" worth mentioning specifically is a memory pool: they're useful for any same-sized struct which gets recycled a lot, but for linked lists there are further advantages. You don't have to cast the object to bytes and declare a link pointer, since it already has one: not really an advantage, casting is free, but: if you can arrange to give both sides of the list back, then recycling can be done on a per-list level by prepending the whole thing to the freelist.
I have already written it, and I will write it again: dependent types and total functions do not scale. Maintenance is terrible.
Suppose that you have managed to write a non-trivial piece of software with dependent types encoding all sorts of properties everywhere. The actual computation and proof are intermingled. Think of the author's innocent bound-check proof in the zstd decoder, but across the whole program, with more elaborate properties and longer proofs.
Suddenly, you realize that you need to prove a new property of your program. Can you keep your existing work and build on top of it? In general, no, you have to refine every dependent type everywhere by adding a new conjunct expressing a new invariant, and adapt every proof, as the new property is threaded in the existing program.
That is because dependent types (and other staples of naive approaches to proving program properties, like a unique invariant per loop) structure the program along the wrong dimension: they encourage grouping everything that concerns a value ("put this value in a dependent type that encodes everything known about it") or a program point ("write the precondition for this function as a big conjunction mixing all the concerns"), where it works much better, for long-term maintenance, to structure the development along concerns: computational parts of the program, basic functional properties and absence of UB, termination, other functional properties, security, etc., where each layer builds on top of the previous ones without requiring them to change.
That is not to say that dependent types do not have their use. Where they shine is at module boundaries. Consider a library that exposes an opaque type and operations on it. Users of the library can only build and modify values of that type through the library's API. This type should be a dependent type. If it needs to be refined at any point to encode a new invariant, this will have no impact on the library's users, since all they do is pass around values without interpreting them. However, inside the library, I would recommend unpacking/repacking the dependent type at the library's entry points and handling the concerns separately.
> dependent types and total functions do not scale.
I'm not convinced that this is much more true than the claim "correct code doesn't scale". If you add to your code in a way depends on a new property for correctness, and the code was not previously written with awareness that the new property was necessary, then you need to check through the rest of your code and make sure that the property is maintained. Formally verifying things is painful because it actually makes you check this.
Instead, we live in a world where we use software that is not completely correct. Browsers have remote code execution vulnerabilities because people who make browsers decided it's more important that javascript can run quickly, and that new standards get implemented, than that we avoid such vulnerabilities at all costs.
I agree to some extent with your thesis. But also you don't have to encode all the properties of the program in dependent types everywhere. You can have the implementation contain either no proofs or fairly few (e.g., termination and no UB, which can often be automatically discharged), and then separately prove things about it. E.g.
or whatever. That way the function's spec and implementation remain separate and readable. In my limited experience, Lean code usually works more this way rather than having the whole function and its spec in a giant dependently-typed object. For imperative code you can also use Hoare triples and vcgen, but that's currently only partly baked (i.e. proving things is a giant pain).
Maintenance is still a headache. If you change a small piece of your code, you would then need to change all the proofs that refer to it, and then if the specs also changed then you need to change all proofs that refer to those specs, etc.
In my view, a major selling point of dependent types when it comes to reasoning, is that by bundling logical properties with a runtime value, they require no separate effort to prove the propagation of the logical properties as the value is moved around. That is why I mentioned them in the context of opaque types. This is especially useful with generics: when a type parameter is instantiated with a dependent type, all its occurrences instantly benefit from the strong typing.
They can also be used to enforce just enough constraints on the inputs of a function to make it total, but this comes down to the tradeoff between either leaving an error path in the program and proving its unreachability later, or not having this error path but immediately requiring the proof. In any case, as you mention, further properties can be proved later without altering the dependent type.
I do not intend to come off as overly negative about dependent types. They have their uses, but they can also bring a maintenance nightmare.
It's my own ignorance speaking, but is this as true in math? I could see this being a problem for programs where you have few, if any, real axioms and the axioms themselves change. But if we're talking math, the axioms should be fixed.
Most math does proofs somewhat informally (as in the proofs are written in a conversational style, and they're considered valid when they convince the majority of mathemeticians), but those proofs can be traced back to ZFC (a specific formulation of set theory and first order logic).
Type theory, especially dependant types, are a pretty recent development, and aren't really used in practice in math. Even in Mathlib (what most people mean when they say they've used lean), they encode first order logic. The proofs are dependently typed, but the actual logic of the proof is all in ZFC.
I'm not sure it's encouraged. I agree that it felt natural to define a type like NonNegativeInteger, or a wrapper type like `Sorted(T)` to indicate that that wrapped list is sorted. But I think this is an area of style and aesthetic that is still emerging, far from ossified.
The problem of "threading" new things within existing programs is an important one to address, and it has multiple solutions (context management, dynamic scoping (lol), implicit arguments, type classes). I am curious if the claim of "does not scale" is mitigated by one of those solutions...
> you have to refine every dependent type everywhere by adding a new conjunct expressing a new invariant, and adapt every proof, as the new property is threaded in the existing program.
Having to do this is a sign that the new property depends on implementation details in some way. This can definitely feel like annoying busywork when there is only one reasonable implementation. Of course your sorting algorithm doesn't change the multiplicity of elements in the array, you wouldn't write a bug like that. Of course your sorting algorithm doesn't change the order of elements that are already sorted correctly, you wouldn't write a bug like... except unstable sorting algorithms do that and are widely used for performance reasons. So you do have to check your actual implementation step by step to verify that it really does what you think it must of course be doing. Trying to separate the concerns does not change this.
I am not sure what you mean. Of course proving a new property generally implies reasoning on each elementary step of the program. My point is that, assuming you have already proved a property, proving a new one shouldn't lead you to alter the first proof. But it does if you carelessly use some logical tools like dependent types and single preconditions/postconditions/loop invariants.
and, in order to prove another property, some new invariant Q has to be propagated across this loop. It would be enough to prove
{Q∧B}S{Q}
or even
{P∧Q∧B}S{Q}
if the new proof builds upon the first one. But if your logical tool of choice insists on having a unique loop invariant, you must throw away your existing proof and prove
{P∧Q∧B}S{P∧Q}
which is incomparable and uselessly mixes both concerns.
You don't have to edit ("throw away") your original proof, it's just that a single proof covering the most precise description of the program's behavior is more compact than restating the program code a bunch of times plus the additional ceremony to assert that all those proofs refer to the same program.
> a single proof covering the most precise description of the program's behavior is more compact
Yes, and a program is most compact when all modules have been merged, and all functions with a single caller inlined. We have compilers with LTO for that, though; we would never maintain source code in that form.
Snark aside, I get your point about restating the program code, but this can be alleviated by interactive proof assistants that largely reduce the length of proof scripts. This is mostly a matter of tooling.
The key is to structure the program so that only a tiny trusted core is verified but the properties extend to untrusted code. For example, the sel4 microkernel is formally proven to not crash (barring hardware), so any program running on it will not crash the entire computer, just itself. Or (only parts of it are formally verified, but) the Rust borrow checker practically guarantees any Rust code without `unsafe` will not produce memory errors; any amount of lines of Rust code, without any proofs themselves, are covered by the relatively tiny trusted core that is the borrow checker.
I would say that the value of dependent types in software engineering isn't in proving all code correctness. As a user pointed out in the idris2 Zulip, most programs using dependent types don't have, and shouldn't have, proof of validity for the entire program. Instead, you simply get more correct code by construction, and I think that's the whole point.
I'm currently developing a unikernel in idris2, and the experience is very pleasant (unfortunately, I'm not quite ready to share it yet).