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What information is hidden in Factorio? I can't think of any stat that isn't shown to the player in some way.

He is not talking about stats.

When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

I know it’s easy to forgot after thousands hours of playtime, but the game starts with your character having to manually mine coal one by one.


> When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

Some of this information should be recoverable somewhere in the tech tree tooltips, if nowhere else.

More importantly, vanilla Factorio plays a nasty little trick on first-time players: The final sciences and launching the rocket both require scaling up. This means that either you refactor your factory, or you grind out that first launch super slowly using an inadequate production line.

Veteran players know ways to design some modularity into a factory, and when to yank out subsystems and rebuild them bigger somewhere else.

Factorio: Space Age is actually more forgiving about scalability. You don't need to scale up as much, and you have much more powerful tools for doing it. Instead, Space Age has lots of novel game mechanics to master, and higher total system complexity across the solar system.


Not true, every item shows its raw materials right there in its menu. The rest is just arithmetic.

Also the LLM probably has seen dozens of factorio-related websites and setups.

And also, player (artificial or natural intelligence) don't need to setup everything upfront, it's actually the main gameplay feature is to run between production areas to expand/optimize them.


The game tells you how much of each resource you need for each recipe, and it tells you how to get them. It doesn't tell you how many of each recipe you may need up front but that information surfaces as the game progresses.

Technically every item displays requirements and crafting time, but most human players will just eyeball production rates until they start trying to build larger scale factories that you can't easily jerry-rig fixes onto.

Possibly there is a lack of item-throughput figures for belts and stuff though.


Thats when you build a giant bus and select what you need out of it.

A bus doesn't solve this, because it still is contained by items/second. You can't just select copper, if there's no more copper on the belt. And you might not be able to jerry-rig another belt of copper onto your bus.

A bus doesn't solve the issue the person you replied to was talking about.


I still don't get the point. The information is there right from the beginning. For humans itS just tedious to calculate it and why should one?

Then also, you can finish the game even when not planning ahead.


That information is certainly in the training data.

IME the models know some basic information about all the popular games, including some basic strategy, but they don't know/remember the details to be even a moderately familiar player. And usually if you ask a question they will google it.

The answer is all of it and yes.

Yet, that's not how new players (human or AI) approach the game. If you look at AlphaZero, probably state of the art in learning e.g. chess (more information about rules than Factorio has in game) from scratch, using only rules, it just plays a lot of games with itself. It doesn't "just think a lot" to come up with a perfect strategy; it experiments.

Those inconveniences prevent tragedies like this one.


Even assuming they didn't have prior knowledge, I don't understand why AWS is going to take 24+ hours to incorporate an upstream fix.


Probably because it takes time for them to run all the regression tests. They don't want to break something while fixing something else. Damned either way.

In the meantime, you can mitigate the vulnerability significantly by following the instructions here: https://www.abstract.security/blog/php2shell-critical-php-rc...


Interesting. Jev is certainly faster but it was wrong quite a bit more than I was.


yeah the different games play to different strengths, you can play multiplayer with friends also


Just like a coin flip!


A coin flip with 80% chance of success tho (and 100% in some categories)


I'm still amazed at how many problems people come to me with which I am able to resolve immediately by reading the error message they are looking at!


I am probably not the only one who feels embarassed when I copy-paste a large error output to an LLM and it points out to me that the error message very clearly said what I needed to do already.


These systems monitor for a loss of grid power and turn off when they detect an outage. UL 3700 is the standard, if you want to read more about it.


Thanks!


Plug in solar inverters turn off when they detect a loss of grid power. Anti-islanding is a requirement for them to be certified.


This moves the problem though.

In the original example, RCD/circuit protection is regulated on the _property_ side, e.g UK has EICR for electrical install. Once its done for a property, its good until next inspection (in theory)

This moves the protection to the _appliance_ , which while it needs to meet certification, is much harder to police a consumer electronic device, than a physical unmovable premise.

I think these are great, but there will inevitably be devices that don't implement the spec correctly that still get sold to willful or unwillful consumers that result in danger to everyone.


Ok, for those models, strike concern number one.


anti-islanding is required for all models of plug-in solar


Isn't that what Sora was?


Those aren't really equivalent. Iran is affecting the supply of oil, an input. China can affect the supply of solar panels, but they would have to do something pretty drastic to affect the supply of the input. Sunlight is going to keep reaching the solar panels that were set up prior to any kind of embargo.


Most inverters come from China too, and these need to be replaced much more often that panels.

Anyways, panels are the solution now because we're at peak petrol, that's why they're so cheap, it won't last forever, evem if China keeps the door open


Those panels have a limited lifetime


Well in the next 30 years we will have to find a replacement.


After which they can be recycled.


Nuclear fuel can also be recycled. The point is, a solar panel produces a finite amount of energy over its lifetime, so it's not exactly comparable to a power plant in terms of energy independence.

It's not appropriate to think of the solar panel as a constant source of power, but the solar panel manufacturing plant. All of our nuclear reactors and fuel are produced in-country, whereas china has dominated solar panel manufacturing and can cut us off. We need to be proactive about manufacturing.


Nuclear fuel cannot be recycled. Nuclear fuel is consumed during use, that's why it's fuel.

A spent solar panel contains the exact materials needed to make a new solar panel. Chemical changes are cheaply reversible, so you can turn an old solar panel into a new one for less energy than it will produce during it's lifetime. A solar panel factory can operate indefinitely. (Or at least for as long as their is solar energy available.)

Nuclear fuel must be mined. Nuclear changes are reversible, but that requires the same amount of energy you would get back out. The Earth has a finite amount of nuclear fuel. (To be fair, there's a lot. The Earth contains enough fuel to last roughly the lifespan of the Sun.)

This supports your point even more!


Nothing lasts forever. Even nuclear plants have to eventually be decommissioned. Solar panels may be finite, but they give you a long, predictable horizon.

China might be subsidizing solar panels today. We should load up while we can. Let them bear the initial costs. We should also spin up more domestic manufacturing (which was a component of the IRA). If/when foreign sourced solar panels are no longer available, you are in the exact same position you were the day before. All of that already installed generation capacity will continue to function for years before a crisis emerges.


I think maybe they're making a joke about the Ruger Mini-14? It's a rifle.


LOL, hilarious if that's what it was! Can't say I've ever shot one but it sure looks fun.


The mini-14 is probably the best and most useful rifle I’ve ever owned and would 100% recommend to anybody.


I always felt the mini-14 occupied like an uncanny valley position between the sensible utility of a lever action and the high fashion of an AR15. Granted, it predates the ubiquity of ARs by like 3 decade or so.


It's also New York legal which is rare for a semiauto that comes in 5.56. Ruger nailed it with guns that don't look scary. Don't have the mini-14 but do have the 10/22 and their PCC - both of which have all the functionality but none of the scary features.


100% business gun.


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