When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.
I know it’s easy to forgot after thousands hours of playtime, but the game starts with your character having to manually mine coal one by one.
> When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.
Some of this information should be recoverable somewhere in the tech tree tooltips, if nowhere else.
More importantly, vanilla Factorio plays a nasty little trick on first-time players: The final sciences and launching the rocket both require scaling up. This means that either you refactor your factory, or you grind out that first launch super slowly using an inadequate production line.
Veteran players know ways to design some modularity into a factory, and when to yank out subsystems and rebuild them bigger somewhere else.
Factorio: Space Age is actually more forgiving about scalability. You don't need to scale up as much, and you have much more powerful tools for doing it. Instead, Space Age has lots of novel game mechanics to master, and higher total system complexity across the solar system.
Not true, every item shows its raw materials right there in its menu. The rest is just arithmetic.
Also the LLM probably has seen dozens of factorio-related websites and setups.
And also, player (artificial or natural intelligence) don't need to setup everything upfront, it's actually the main gameplay feature is to run between production areas to expand/optimize them.
The game tells you how much of each resource you need for each recipe, and it tells you how to get them. It doesn't tell you how many of each recipe you may need up front but that information surfaces as the game progresses.
Technically every item displays requirements and crafting time, but most human players will just eyeball production rates until they start trying to build larger scale factories that you can't easily jerry-rig fixes onto.
Possibly there is a lack of item-throughput figures for belts and stuff though.
A bus doesn't solve this, because it still is contained by items/second. You can't just select copper, if there's no more copper on the belt. And you might not be able to jerry-rig another belt of copper onto your bus.
A bus doesn't solve the issue the person you replied to was talking about.
IME the models know some basic information about all the popular games, including some basic strategy, but they don't know/remember the details to be even a moderately familiar player. And usually if you ask a question they will google it.
Yet, that's not how new players (human or AI) approach the game. If you look at AlphaZero, probably state of the art in learning e.g. chess (more information about rules than Factorio has in game) from scratch, using only rules, it just plays a lot of games with itself. It doesn't "just think a lot" to come up with a perfect strategy; it experiments.
Probably because it takes time for them to run all the regression tests. They don't want to break something while fixing something else. Damned either way.
I am probably not the only one who feels embarassed when I copy-paste a large error output to an LLM and it points out to me that the error message very clearly said what I needed to do already.
In the original example, RCD/circuit protection is regulated on the _property_ side, e.g UK has EICR for electrical install. Once its done for a property, its good until next inspection (in theory)
This moves the protection to the _appliance_ , which while it needs to meet certification, is much harder to police a consumer electronic device, than a physical unmovable premise.
I think these are great, but there will inevitably be devices that don't implement the spec correctly that still get sold to willful or unwillful consumers that result in danger to everyone.
Those aren't really equivalent. Iran is affecting the supply of oil, an input. China can affect the supply of solar panels, but they would have to do something pretty drastic to affect the supply of the input. Sunlight is going to keep reaching the solar panels that were set up prior to any kind of embargo.
Most inverters come from China too, and these need to be replaced much more often that panels.
Anyways, panels are the solution now because we're at peak petrol, that's why they're so cheap, it won't last forever, evem if China keeps the door open
Nuclear fuel can also be recycled. The point is, a solar panel produces a finite amount of energy over its lifetime, so it's not exactly comparable to a power plant in terms of energy independence.
It's not appropriate to think of the solar panel as a constant source of power, but the solar panel manufacturing plant. All of our nuclear reactors and fuel are produced in-country, whereas china has dominated solar panel manufacturing and can cut us off. We need to be proactive about manufacturing.
Nuclear fuel cannot be recycled. Nuclear fuel is consumed during use, that's why it's fuel.
A spent solar panel contains the exact materials needed to make a new solar panel. Chemical changes are cheaply reversible, so you can turn an old solar panel into a new one for less energy than it will produce during it's lifetime. A solar panel factory can operate indefinitely. (Or at least for as long as their is solar energy available.)
Nuclear fuel must be mined. Nuclear changes are reversible, but that requires the same amount of energy you would get back out. The Earth has a finite amount of nuclear fuel. (To be fair, there's a lot. The Earth contains enough fuel to last roughly the lifespan of the Sun.)
Nothing lasts forever. Even nuclear plants have to eventually be decommissioned. Solar panels may be finite, but they give you a long, predictable horizon.
China might be subsidizing solar panels today. We should load up while we can. Let them bear the initial costs. We should also spin up more domestic manufacturing (which was a component of the IRA). If/when foreign sourced solar panels are no longer available, you are in the exact same position you were the day before. All of that already installed generation capacity will continue to function for years before a crisis emerges.
I always felt the mini-14 occupied like an uncanny valley position between the sensible utility of a lever action and the high fashion of an AR15. Granted, it predates the ubiquity of ARs by like 3 decade or so.
It's also New York legal which is rare for a semiauto that comes in 5.56. Ruger nailed it with guns that don't look scary. Don't have the mini-14 but do have the 10/22 and their PCC - both of which have all the functionality but none of the scary features.
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