I really don't understand how you protest SaaS layoffs by providing open source alternatives free of charge?
Let's say you successfully create a drop-in equivalent to Salesforce that anyone can use for free, and sales teams decide they like you enough to do so (good luck). It takes off, and Salesforce goes completely under.
They can no longer afford to pay salaries in this hypothetical and everyone is let go. You have done the equivalent of laying off Salesforce's entire workforce. You've replaced a system that pays 15,000 engineer salaries with a system that pays no one and benefits other SaaS companies, no?
Yeah, as much as I have real sympathy for those who've been impacted by the waves of layoffs over the past few years, I can't help but feel this level of vengeful bitterness isn't productive, or going to lead anyone anywhere good. It's uncomfortable to talk about, because layoffs certainly are not "fair", but I don't think people like working with people who are bitter. I don't think that's an attitude conducive to getting hired in the current environment, either.
I agree. With that said, I don't have a problem with this motivation. With that said, it would however have been even better overall to have made this a credible threat used to keep the original developers in their original jobs. As it stands, it's basically Mutually Assured Destruction after one side already pushed the button.
AI, like all technologies, is neutral and it's how we use it that makes it good or bad. Lately however people are perceiving more of the bad and it could be argued that layoffs are the biggest "use" for AI in recent years.
I suppose everybody is allowed to feel however they wish about such and it seems that this project is the culmination of some of these feelings.
Enabling the avoidance of parenting incentivizes parents who would otherwise be parenting to also avoid parenting. I agree with OP, hard to see how this is a good thing.
As someone who has seen and used (and disliked) many similar pieces of software, something about this feels much better and natural (I think it's that your avatar is just a circle with your video on it). Great job on nailing the feel of it!
Games use keydown because it is more responsive and control responsiveness is vital to dynamic gameplay feeling good. There are some exceptions - if action can be charged, then it is on keydown. And then on gamepad sometimes actions are on release when developer has too many actions and not enough buttons, so it can be keyup vs hold.
Let's say you successfully create a drop-in equivalent to Salesforce that anyone can use for free, and sales teams decide they like you enough to do so (good luck). It takes off, and Salesforce goes completely under.
They can no longer afford to pay salaries in this hypothetical and everyone is let go. You have done the equivalent of laying off Salesforce's entire workforce. You've replaced a system that pays 15,000 engineer salaries with a system that pays no one and benefits other SaaS companies, no?
I really don't get it.
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