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Just delightful!


1000% this. I encounter this all the time (with Claude) and it drives me nuts!

I don't see anything wrong at all with how OP approached this with their spouse.


Awhile back I built a project which reads comfy's API and builds a typescript sdk from it. Much nicer to work with and still benefits from node caching and the comfy ecosystem. Perhaps I should clean it up and open source it, though I haven't looked around and there may already be other projects doing this out there.


Using AI for the ComfyUI API or workflows worked pretty well for me even early this year.

However, today I don't see a reason to use ComfyUI at all.

For Qwen Image 2.1, I had Opus 5.5 create a backend outside of ComfyUI and it was able to make generation take 20% less time with some optimizations.

The optimizations it implemented were caching the text computation in Qwen Image 2.1 rather than including it in every step, fusing projections into a larger matrix multiplication, and decoding the VAE in horizontal bands or something like that.

If there was anything interesting in ComfyUI nodes, I imagine I could just have the AI adopt the relevant code instead of dealing with ComfyUI or custom nodes.


Perhaps "friction"? Agreed that it's hard to pin down, and comfort / convenience doesn't quite capture it.


How long did it take these companies to even notice? Why wasn't exploiting bugs in the agent sandboxes anticipated?

Human failures all around, though it's easier to just blame the models.


> Why wasn't exploiting bugs in the agent sandboxes anticipated?

Let me rephrase:

"Why wasn't exploiting zero-day vulnerabilities in the agent sandboxes anticipated?"

This is one the most... interesting comments I've ever read on HN.


> This is one the most... interesting comments I've ever read on HN.

Theatrics aside, anticipating zero days isn't only possible, it's required, even for the unknown ones. It wasn't that long ago when the AI labs were spending millions of $$ running their models to find multiple vulnerabilities, they even argued that they don't have to follow responsible disclosure, so proud of themselves in their privileged hubris.

At that time, no hacking happened because the models didn't have access to the wide internet, they were confined to a local computer or cluster.

In the HF case their unaccountable hubris went even further - the engineers knew the models can find zero-days and escape, nevertheless they ran the "experiment" on a system attached to the internet - the hacking is entirely the fault of human engineers and managers.


multi level security defenses used to be the way, but I don't think there's a vibe coded version so openai might not have been aware of what to do here.


Because for the last however many years before these models they were simply incapable of doing so.

It's like if your rather nice dog suddenly decides eating faces is totally acceptable out of the blue.


The dog didn't bite them, it bit others. In my area, you aren't allowed to let a dog run unleashed in a public area, good or bad - no exceptions. Then, if your dog bites somebody, it's your fault.


Android Firefox here, top nav takes up 1/3rd of the viewport


Same. So much spacing between the 3 lines. If they want to keep that huge header I'd suggest it gracefully entirely disappear when scrolling down and reappear when scrolling up.


Thank you. I will work on that.


It's a bit of a nothingburger IMO, but charitably you could think of it as a rest API + bundled agent instructions.


I use Arch exclusively and haven't had any of the issues you describe.

That said, I do occasionally deal with quirks due to the rolling distro nature of Arch. The benefits far outweigh the occasional upgrade pain IMO though.


What was/is it like working with Hooded Horse? How did you get that going? I'm a big fan of the games they publish :)

Good luck on your game & launch!


Thanks!

It has been amazing. I had no intention of signing with a publisher initially but when my demo blew up a lot of cool publishers started reaching out. In retrospect I'm really glad I didn't self-publish considering how much that goes into releasing a game. I was very naive, so wouldn't have done it without their support.


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