> Providing an offline mode doesn’t imply continued maintenance
There should be a liability cap for developers under a revenue ceiling and an exemption for free games. An indie developer shouldn't be worried about getting sued because a component of their game wasn't properly audited for offline use.
> Indie developers don't build online games in general so you're making up strawman scenarios to defend multi-million corporations
How does a revenue cap “defend multi-million corporations”?
Also, your premise seems wrong [1]. And plenty of offline games have online PVP functionality that I can absolutely see a small developer forgetting to configure in a way that has zero external dependencies.
Sure. Let's say you bungle that. Should it cost you your home? What if you die before you finish that work. Should your family lose its estate?
More trivially, what if you were a muppet and put a bunch of critical stuff in your environment, forgot to export that, and then shut everything down to deal with, idk, an illness or a child or any of the other stuff that might cause someone just making stuff for fun to change directions.
Bungle it how? If you release the code you are dropping all liability for it working or continuing to work after that point. You have no requirement to make it easier to use or set up. The only reason you would have to do any work at all is so you don't have to release your server code.
Sure. Then just come out and say only large corporations can make a living from making games anymore. I don’t think they can do that because they haven’t thought any of this out, they’re just putting out press releases in campaign season because this isn’t actually a priority.
Potentially it adds a lot of work depending on what kind of game it is. Some make no sense without the online component - think something like Counter-Strike
You don’t even have to limit it to machine learning, the definition of forecasting is isomorphic to the definition of modeling, which, with the dilution of the term AI, is also isomorphic to the definition of AI.
More simply:
- forecasting = modeling = AI
Edit: I’d even throw statistics into that extended equality, meaning that Bayes, Bernoulli and even the fellow named John Gaunt have a strong case for having invented AI.
For statistical time series forecasting, yes. This is for judgment-based forecasting, a somewhat different problem. It often involves, e.g. estimating the probabilities of one-off future events, which time series forecasting models aren’t suited for.
Right. What's really surprising is how much better the best are. Human superforecasters, and prediction markets are surprisingly accurate too.
We could live in a world where things are much more chaotic, and the best humans (or AIs) would only be slightly better than chance. Evidently the world we live in is pretty darn predictable.
Yes, and if the things I learned in my university class on the subject still holds, forecasts are incredibly sensitive to modeling decisions such as what independent variables you choose and how you believe they might mathematically relate to the outcome variable. It’s not a zero skill thing, but if anyone’s found a way to consistently mitigate the luck factor then I’d expect them to be wealthier than Elon Musk by now.
And there’s always a huge amount of variation that you simply can’t model, for whatever reason, and is therefore functionally a random factor.
I don’t want to say too much because this isn’t something I went on to actually do after school so I’m way out of my lane here, but I can see room for this to be more akin to “AI wins parcheesi tournament” than it is to “AI wins chess tournament.”
A few extra steps. Usually, the rug pull doesn't involve directly taking something that belongs to other people, but instead, selling your own thing in a dishonest way.
When you renew your passport, the new one will have a new serial. Not matching a passport serial doesn't mean anything. Not matching a national identity number does.
You are signing up for a life sentence of maintenance. No thanks.
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