At least in arts, there is a true "creative" element complicated to replicate at least in the current LLMs. True artistic invention involves a "spirit of rule-breaking" that pushes culture forward. If AI is only being trained on past data, it then struggles to make the non-linear, revolutionary creative jumps we've seen throughout history.
For instance, the transition of music from the 1950s to the Beatles, then to Nirvana, hip-hop, and beyond. Before Beatles, there wasn't such thing as Beatles. Before Nirvana, there wasn't anything that sounded like that. Of course you can point out underground bands doing something like that around that era, but stray way back in time to like 1940s and chances of hearing something like Nirvana are near zero.
True art is not easy to make. It is, rather, difficult. If you lower the difficulty to make art, then it is not already a piece of art. It is just another product down the line of plenty of copy cats. Art involves risk taking that AIs I don't think are capable of producing. Art is a medium to express human emotions, and the inherent concept here is that it will end up being consumed by another human being, and it has value because you know that another human being was on the other side of the table making it. Even if you do something you consider art for yourself with an AI, the human being on the other side was, well... you. You prompted it and you guided it. I don't believe people in general would be contempt with an endless stream of autonomous AI generated stuff (if they invent such loop) because it would not only be generic, repetitive and predictable at some point, but also the fact that you know its AI it destroys the whole vibe. Same as if you get an email and you don't know if it was an AI or human behind it. If it was a human being, great, you feel a connection there. If it was AI, well... that sucks to no end, and I guess that is for a very good reason.
Although I'm using art here as the argument for creativity, I believe there may be something analogous to scientific leaps and discoveries. To my understanding, people who seem to be fairly successful in uncover the truths of the universe via science also happen to be pretty good when it comes to some artistic endeavors, even if its only about consuming and appreciating art and not necessarily creating it. So, there might be some link in creativity there. I'm open to be wrong, of course. Creativity is about risk taking and pushing the edges, not re-iterating upon what's been already there.
Maybe the endgame, the end of all abstractions, is to get rid of computers and live an analog, simpler life. Woops seems like Unabomber already thought of this one!
In defense of the analog simple life I suppose it's possible to be a hermit without sending out mail bombs to people you believe have not seen the light?
Realtime soft lighting is possible but at what cost, for such static scene? I think the light bake technique he used is, in fact, the appropriate way to get beautiful visual results with the upside of good performance in any hardware. It's curious to say Dunning Kruger effect when I do believe the decision reached is possibly conscious about the performance shortcomings of bouncing light in real time
That's a really good point that is often missed. We go through life using software which we don't know their code at all. Like... The vast majority of it, all people basically. We just trust the people who did it. Not saying that LLMs don't deserve oversight, but how different is that from what we've done previously?
They had jobs and reputations and self-images about being "good" at what they did and psychological needs. And further, they had the same incentives as me to not ship bugs when they could avoid it. And I could see, in general, the conversations humans were having, first on usenet and listservs and then on all the little situations on the larger internet.
I didn't trust them blindly, but if a bunch of us all seemed to be okay with the software for the mysql database or the apache webserver. And while I certainly have no idea who those specific folks were I do know how human communities work. When folks found malicious things in, say, a ruby yaml parser or a node package, it was loud.
And like all human scale things, the pacing was much slower so that things like a person's situation in a community and the human trust associated with that trust were things we could evaluate.
I can't evaluate the output of an LLM in the same way. It does not have the same incentives or needs. And it's not deterministic- if you recall comparing checksums between what you downloaded and what the folks putting the software published, then you understand what I mean here when I note that we could trust-but-verify a lot of things.
With the output of an LLM, it actually is important to check over, much of the human-level surface of how we review software is stripped out.
Oh boy... this argument is decades old at this point it makes no sense... are you saying people who run over pedestrians on GTA just for the fun of it or punch other people or beings in Street Fighter or Mortal Kombat are all psychos, correlating with faulty and dangerous members of society? You can resort to data to see the truth for yourself on this. Anecdotal but I've came across disturbing people who would preach morality and ethics to other people more than anything else.
Honestly, it runs and looks incredible (macOS). Very well done. Would love to have support for pi-agent, as is my go-to for most uses I have. Congratulations!
Pi is extensible, and to iterate new extensions, install them, create your own, even if the agents needs to, it is much faster and easier to manage that than a compiled language I would suppose. Most of the time it's really the waiting time than anything else. If any, the "resource intensive" parts of the app could be turned into low-level extensions such as writing or reading files, maybe, but the main part of the app makes total sense. The language and ecosystem is fairly accessible as well, which serves as a further argument. Interesting choice of words when it comes to calling it "joke language" really.
Location: San Miguel de Tucumán, Argentina (UTC-3)
Remote: Yes
Willing to relocate: No
Technologies: TypeScript, JavaScript, Astro,
Svelte, Vue/Nuxt, Three.js, Electron, Shopify,
Python, Docker, Cloudflare, Linux, Figma
I'm Alejandro, a software/product engineer and visual artist with 6+ years building digital products for independent studios, record labels, and creative brands. I work across product direction, UX/UI, architecture, and implementation, carrying projects from an open brief through production.
Some recent work:
- Founded martyr—, a digital art supply store. Built the brand, products, storefront, and infrastructure, with 600+ products sold worldwide.
- Rebuilt mönk's portfolio and store from Webflow to Shopify, and built a Three.js fine-art viewer with realistic materials and mobile AR.
- Created ZMOK, an open-source 3D renderer for Photoshop mockups on macOS and Windows.
I've contributed PRs and patches to Darktable, Chromium, Three.js, Astro, VS Code, and Nuxt. I use AI coding tools extensively, while keeping responsibility for technical decisions, testing, and what ships.
Looking for a remote software/product engineering role. Creative tools, websites, apps, and interactive products are particular interests, but I'm open to other domains where I can bring strong engineering, product judgment, experimentation, and attention to detail.
For instance, the transition of music from the 1950s to the Beatles, then to Nirvana, hip-hop, and beyond. Before Beatles, there wasn't such thing as Beatles. Before Nirvana, there wasn't anything that sounded like that. Of course you can point out underground bands doing something like that around that era, but stray way back in time to like 1940s and chances of hearing something like Nirvana are near zero.
True art is not easy to make. It is, rather, difficult. If you lower the difficulty to make art, then it is not already a piece of art. It is just another product down the line of plenty of copy cats. Art involves risk taking that AIs I don't think are capable of producing. Art is a medium to express human emotions, and the inherent concept here is that it will end up being consumed by another human being, and it has value because you know that another human being was on the other side of the table making it. Even if you do something you consider art for yourself with an AI, the human being on the other side was, well... you. You prompted it and you guided it. I don't believe people in general would be contempt with an endless stream of autonomous AI generated stuff (if they invent such loop) because it would not only be generic, repetitive and predictable at some point, but also the fact that you know its AI it destroys the whole vibe. Same as if you get an email and you don't know if it was an AI or human behind it. If it was a human being, great, you feel a connection there. If it was AI, well... that sucks to no end, and I guess that is for a very good reason.
Although I'm using art here as the argument for creativity, I believe there may be something analogous to scientific leaps and discoveries. To my understanding, people who seem to be fairly successful in uncover the truths of the universe via science also happen to be pretty good when it comes to some artistic endeavors, even if its only about consuming and appreciating art and not necessarily creating it. So, there might be some link in creativity there. I'm open to be wrong, of course. Creativity is about risk taking and pushing the edges, not re-iterating upon what's been already there.
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