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You are applying a one way arrow to events where in real life events do change state and can completely change UI (and functions) itself. Which makes imperative always the superior mode.

What you described works only in super simple scenarios. Whink Web 1.0, when Javascript was used for basic form validation at best, and didn't change DOM that much.


I agree with you. Swift should have been a modernized Objective-C. It should have kept the best parts of it, which made it a joy to use, and leave the archaic and the weird things behind.

it would have been a great language, meanwhile they decided to throw everything out and created a language that it is overcomplex, and it is failing to gain any traction outside iOS / Apple's ecosystem. Basically, if you weren't required to use it, nobody would, which makes it a failure.

SwiftUI, should have been a rendering template/library integrated with UIKit. Also, cleaning up some of the UIKit syntanx and framework (simplifying it), and use SwiftUI as a template for UI, would have been ideal.

SwiftUI instead was pitched as replacement, yet it is not near as capable as UIKit, and it is not feature parity even 7 years later.

Just bad leadership by Apple in this case. (probably many of these decissions were 'promo / resume padding driven' as it happens in many large companies).


While reading this comment, two of Steve Job's line pops up in my head. I think it was the Apple Park opening, and Steve response to insult in WWDC 199x.

> "We need to be true to ourselves, and remember what is important, that is what going to keep Apple Apple, is if we keep us, us."

> "You have got to start with the customers experience and work backwards to the technology.

Right now it feels a lot like Apple without Steve Jobs the first time round. On paper there are a lot of cool tech being worked on. But in the end it was tech from NeXT that really shines.

And a lot of these tech don't actually benefits the customers. If the choice was a language and framework that is slightly harder to developers but brings overall higher quality Apps because the barrier is higher. Compared to a language that wants to replace Assembly to Javascript while being easy to learn like Visual Basic and for everyone to code. I would much rather pick the former.

Edit: I suddenly remember I also submitted a Core Animation introduction video from Steve a while ago on HN [1]. 20 years later we have gone backwards on a lot of things.

[1] https://x.com/lucaslovexoxo/status/2082098579632783441


I remember this video, from way back. Then, it was impressive, but it also felt logical that machines of that era were able to do it. So it wasn't magic. Just good engineering. Now everything is jank & stutter and my 64GB 25 times more powerful machine just refused to play back a YouTube video in my Safari tab since I have too many windows open.


My iPhone 16 Pro is the jankiest user experience I’ve had on a new iPhone ever. On my Mac the settings app pauses and stutters. Jobs would have thrown things if he ever saw this.


I knew Apple was lost when they dropped the “Home” button, just after spending a $1B to build a Palo Alto headquarters in the shape of the “Home” button.


I suggest reading Steve Jobs biographies regarding those kind of expenses at Apple, Pixar and NeXT.


What would the biographies say? He opposed them?


My base 2019 macbook pro 15 on Mojave is actually faster than new macbook pros today on some tasks.

There’s no way Apple doesn’t know about that internally. So I don’t see any other explanation… other than a lack of care, or a bozo explosion.


Which tasks ? I don't believe your claims.


If you dont believe me… nobody is stopping you from testing various things on the same model?

And if you dont have it already… then what could I possibly say that would motivate you to buy a used one to do the testing to confirm?

Edit: And even on my ipad pro m2 doing literally nothing other than swiping to the app library often causes a visible stutter and lag for hundreds of miliseconds… so if you really think it’s flat out impossible to find consistently slower things on the much more complex macos… idk what to say.


Why should I need to do any testing ? I'm just going to keep on not believing you until you back up your claims.

And your iPad example doesn't make sense at all, you compared 2 Macbooks and now you're talking about another OS altogether.

> idk what to say.

You could just tell us one example of something that's faster on your 2019 Macbook Pro 15 versus a M5 Macbook pro and how to reproduce it.


If you dont ever intend to do any testing… then why would anyone care about what you believe or not?

Why post random noise opining?


Since when did asking someone to give a single example to support their point become "noise"?

How can they do any testing, if you refuse to tell them what to even look for?


Uh are you confused?

I’m not the one claiming they refuse to test it, they are the ones who said so.


You are the one refusing to give any detail whatsoever (e.g. what task?) to substantiate your claim.


? You’re not even replying to the relevant comment.


Sure they are. You made this claim:

> My base 2019 macbook pro 15 on Mojave is actually faster than new macbook pros today on some tasks.

Then someone called your bluff and asked you to elaborate:

> Which tasks ? I don't believe your claims.

Yet, you still haven't answered the question. Why don't you just answer the question? Which tasks run faster on a 2019 MBP than a brand new MBP?


Edit: Nevermmind, not going to waste time on this.


Tell us what to test.


> Why should I need to do any testing ? I'm just going to keep on not believing you until you back up your claims.

And why should he care what you think, because you have already made up your mind and don't care at all about facts or the truth.


On the contrary, they care enough about facts not to take a random, implausible and unsubstantiated claim at face value. Please don’t resort to Bulverism.


What makes you think I don't care at all about facts or the truth ?


You’re shifting the burden of proof. You made a claim and refused to substantiate it in any way whatsoever.


I’m not trying to prove anything…?

I just don’t care that much either way about what others think if it’s adversarial, even if thousands of HN users come to this comment chain to opine about this or that macbook model.

If you mean my claim that some team in Apple already knows about it, there’s literally no way to prove that to passing readers.


> I’m not trying to prove anything…?

That’s exactly the point. Why would you expect others to even entertain a vague claim like that if you give them no reason to find it plausible? “Just test it yourself” (test what?) i.e. “prove me right yourself” is not going to be very successful.


[flagged]

… Or perhaps I too would be interested to know what you allege is faster on your 2019 MacBook? Or was it only ever meant as “random noise opining” and nothing more?


Then why tack on some gibberish? Just for the heck of it?

Frankly, I simply don’t believe in your genuineness enough to care about satisfying any requests.


I completely agree. Apple went from making “wow” products to “meh” products. Everything started to decline after Steve passed away.


> Swift should have been a modernized Objective-C. It should have kept the best parts of it, which made it a joy to use, and leave the archaic and the weird things behind.

That's what Objective-Smalltalk is, or rather, what it started out as.

https://blog.metaobject.com/2019/12/the-4-stages-of-objectiv...

It has now gone further to actually implement Brad Cox's idea of a "Software IC", by taking on ideas from software architecture and metaobject protocols.

https://2024.splashcon.org/details/splash-2024-Onward-papers...

> SwiftUI, should have been a rendering template/library integrated with UIKit.

Do you mean it should have used some sort of XML-ish/HTML-ish templating mechanism? For Interscript, I keep looking at that approach, but so far haven't gone down that road (except for HTMXNative, but there it actually is HTML, so...).


I wrote something similar a couple years ago too after having a pretty bad time with swift ui and concurrency: https://medium.com/goodones/pareto-optimal-apple-devtools-b4...


> it would have been a great language, meanwhile they decided to throw everything out and created a language that it is overcomplex, and it is failing to gain any traction outside iOS / Apple's ecosystem. Basically, if you weren't required to use it, nobody would, which makes it a failure.

Which means Objective-C was a failure, right?


Since macOS and iOS would not exist without Objective-C, the answer is No, it was not a failure.


This does not answer my question.


> and leave the archaic and the weird things behind.

The number one archiac/weird thing was message passing instead of methods. Number two was square brackets for message passing.

What would be left of Objective-C once these were left behind?

> and it is failing to gain any traction outside iOS / Apple's ecosystem.

Objective-C was on a path to gain serious traction outside of the Apple ecosystem?


Forcing Swift instead of Objective C caused the good programmers to leave, and attracted the mediocre developers


So just like Objective-C?

Rescued by NeXT's acquisition, having failed to gain market adoption otherwise.


The Objective C at StepStone was completely different than the one at NeXT. It was very primitive. Steve Naroff did pretty much all of the heavy lifting, and turned Objective C into a language that could be used to create NeXTStep, and then OS X, and eventually iPhone.


SwiftUI it is the type of framework that makes the easy things easier to accomplish but the harder things harder.

It is a newbie trap. It is great at producing simple apps, or things that don't require intense scrolling, or anything with heavy animations and precise layouts, but when you do something smooth, it is not it. It feels more of a React Native competitor, than a true UIKit replacement.

Also, almost everything that Apple has re-wrote with SwiftUI, came out worse as before (Settings, Spotlight, etc), and that doesn't help.

With AI coding... SwiftUI lost its edge/advantage (easy to layout screens), as now you code less of that directly, and might as well just go fo the framework that allows the most flexibility and gives you the best results for your users.

Apple really needs to either double down on it, and make it such that it has everything that UIKit has (match both features and performance), or just turn it into another optional framework, just as Interface Builder (.xib files) back in the day of Objective-C.

Right now it heavily promotes it as a first class citizen, meanwhile the features are not even parity with UIKit. It is so misleading to newcomers to the platform.

Ps. The other upsetting thing about SwiftUI, is that it has hurt the Swift language as well, as the team has had to introduce all kinds of hacks, or obscure features to the language in order to make it work, which made even the Swift language experience worse and more complicated than it should have been.


>SwiftUI it is the type of framework that makes the easy things easier to accomplish but the harder things harder.

IMO it goes further than that: It makes easy things easier and hard things impossible.


> With AI coding... SwiftUI lost its edge/advantage

On the contrary, I think AI has made it EASIER to approach SwiftUI now, because AI makes up for SwiftUI's biggest weaknesses: the many ways of doing everything, Apple's wonky documentation and the need to know when to fall back to AppKit/UIKit.


Maybe for you. But SwiftUI promise was to make coding UI easier for the programmer similar to ReactN, but with AI coding that is not necessary anymore, you can go straight to UIKit which is most stable and feature complete.

In car terms:

UIKit - Manual Transmission - you control everything, but a bit of a chore

SwiftUI - Slushbox Auto Transmission - easier to drive, sucks for performance

UIKIT+AI Coding - Dual Clutch Transmission - both great performance, and easy to control/drive


They also got so greedy that even EA couldn't deal with them anymore and they ended up destroying the Fifa videogame franchise


Imagine being more money hungry than EA - a company which makes billions from gaslighting children into gambling money on getting their favourite players.


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