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I once posted a joke about how I love leaving shopping carts everywhere so that cart pushers have a job, and got enthusiastic replies supporting me.

With the way our economy works, you're not actually wrong though.

What do you mean by "the way our economy works"?

On reflection, it's a great convenience to leave your cart around. So I think cart pushing is a valuable service to provide, and leaving your cart should be fine if it's stable and not in the way of anything.


Clearest explanation ever.

Plus, nobody wants to be the fired PM who said "I spent our eng. hours to achieve -20% revenue".


Aren't there many places where a highway with no sidewalk is the only walkable option? So if someone saw your not-walkable, they might think not walkable at all.

Seems like you guys had two different perspectives, both arguably right. Maybe it needs to be split into technically-walkable and comfortably-walkable layers.


The trouble is you start getting into subjectivity. Some people are comfortable with vie ferrate, many are not. The only thing you can do is tag with objective features that can be verified on the ground, including physical features and legal restrictions that are indicated by signage.

Rather than compressing a judgment about reality into a single boolean, it seems more natural to break it down into smaller observations and evidence, then derive conclusions from them. Users wouldn't need to touch the ontology directly; they'd just answer small, concrete questions like "Is there a sidewalk here?"

FWIW this is exactly how it works on OSM, and probably why OP is complaining people were being pedantic by telling him he "shouldn't mark a street as not walkable because there is no official sign that prohibits walking".

"Would an ordinary person want to walk here?" is pretty subjective. "Are people legally prohibited from walking here?" is pretty objective. Generally only the latter would be recorded in OSM.


Or add a "probability of injury or death" attribute for more granularity.

Walkability based on time of day?

How can you say there are no challenges and things to master when working with AI? Unless you are just doing "Make this. LGTM. Now make this".

> "Make this. LGTM. Now make this".

I think well north of 90% of people in software engineering have job expectations that, when assisted/automated with AI, boil down to exactly that.

It's a pain in the ass to work at such a job and find challenges or things to master--your superiors don't want you to do that, there's not enough time in the day, and you're tired from LGTM-now-make-this work.

That's most software jobs, because that's what most software companies want.


Because I literally can just burn tokens instead of using any of my brain cells and the outcome is way better than what I would have achieved thinking deeply and intricately about the implementation because Opus 5.5 at xhigh implements way better than I ever could and I'm paid well and have studied for years and it's not a low-level environment at all.

Since opus 4.8 the tools have started surpassing me and now they are far gone, so implementing by hand would mean sacrificing quality and my main goal as an engineer has always been quality so even though I hate it, I must use the best tool for the job.


Fable 5 seems like it got nerfed when 5.1 came out.

Wonder how much of this is caused by SwiftUI

Claude, create Claude. Wall clock time of 33 hrs so we can impress SJMG.

I have a clear view the plan.

> 3 tool calls

- git clone https://github.com/chauncygu/collection-claude-code-source-c...

- cd claude-code-source-code

- sleep 33h


Work smarter, not harder!

AIUI, it is a type of factory that produces software.


I think everyone wants the experience of living, but it's not a great one without money, and money commonly requires full-time work until financial freedom. But that point usually comes at 65.

So it's not that only children appreciate life, it's just that adults have to deal with that whole money problem, while children don't.


I take a 8 hour work day over being subjected to more or less random weirdness from "adults" every day. IOW, not everyone has this rose-tinted view of their childhood. I still remember adults saying "you will once look back at your childhood and miss the times". Turns out that was totally and utterly wrong. I even have bad dreams about my school/childhood time every few months. I am sooooo glad that time of being subjected to the will of others is over.


I think the problem is that some people do genuinely have a great childhood, or another phase of life (university is another one), while others have a terrible childhood or another phase of life, and people who have one fail to understand those who have the other.

To add to that I think people can have a rose-tinted view and deny what they felt at the time.


I miss the 70's when I was in high school. I had a great time. It's one reason why I drive a '72 Dodge. I feel like a kid in it every time.


> I am sooooo glad that time of being subjected to the will of others is over.

I mean, I am absolutely glad about that.

I'm not so glad that I'm now subjected to the will of others on a far longer time horizon.


I have no problem with not being on top of a hierarchy. But having no agency at all was a horrible way of existance.


What's the incentive for these manufacturers to do this?

Are they getting paid for the data (e.g. we'll pay you $100M to install spyware), or are they trying to be an ad platform, or is it simply analytics gone out of control?


Because they make higher margins on their ad business, details here: https://www.youtube.com/watch?v=6IFVTcM28KA


It showed VIZIO revenue numbers ($1B hardware sales at -0.8% profit margin, ~$500M ad revenue at 61% profit margin).

Based on that, it seems to me that TVs are a one-time-sale commodity with low margins, while ads are continual revenue generators with high margins. This makes the incentive extremely clear.


They get to make money off of you for the rest of your life. They'll sell ads to companies, and they'll sell your data to anyone willing to pay enough for it.


Unfortunately, considering that 80-90% of people simply don't think or care about this, I can see the incentive.


I think that people just don't know about it. When directly confronted with it they react pretty strongly. Companies have done a very good job of hiding what they're doing from the public. They know people aren't going to read their 15,000 word EULA written in deceptively phrased legalese, and they wouldn't understand it if they read it anyway. Most Americans can't even read at a 6th grade level. People just have no idea what's being collected or what's being done with their data.

If really you want to see how people feel about being surveilled there's plenty of videos online showing people freaking out at someone just taking photos/video in public. A ton of people are absolutely convinced that the law protects them from being recorded in public. They're not going to imagine that a "respectable" corporation would be allowed to do it to them in their own homes.


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