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Absolute fucking L from anthropic for not introducing a newer cheaper Haiku4.5. We have switched to GPT 5.6 luna (for some simpler workloads) and will switch to this too.


It can be shoehorned to work with OpenAI's newer Responses format.


a) Is this available on Bedrock? b) Does it support structured outputs? c) What about trying it out?


Not all of them actually. The one with his name is not solved.



https://youtu.be/FJgTKx-rg18?si=LRWaCeOMC5z-dLOg very relevant video from almost 10 years back which was about Oneplus but says the same thing in much greater depth.


I think fold phones are not at least for most OEM manufacturers the bedrock of their business whereas the Mini was supposed to perform at least as well as the mainstay iPhones cause it did not do much beyond being a percentage smaller.

I on the other hand hope they kill the slim iPhone and/or bring back the Plus cause the 16 Plus was a solid deal.


>fluid frame rates in demanding games like Mixtape.

not getting on that bandwagon but wasn't that not the most demanding game as its a just a nonstop cutscene.


* it's artsy, which fits Apple's PR image

* it's critically acclaimed (86 metacritic, 10/10 IGN)

* whatever person decided this likely knows nothing about video games

* most importantly it's a modern game in UE5 that's COMING NATIVELY TO MAC, including to the App Store

What would you have put?


off the top of my head, Cyberpunk 2077.


But it has the right creative vibe which is the point really. Apple has a general creative aesthetic which plays well with artsy games like mixtape.

It's a very deliberate choice when if it doesn't make sense to gamers.


cutscenes are often the most demanding part of a game!


There are some older games (not that old, one of the metal gear/raiden games had it, so like 10-15 years) where the cut scenes are actually prerendered video playback - so not very demanding. Don't know if mixtape does this though.


it's not super well optimized I think. unreal engine 5 is taxing even without a lot of gameplay or stuff on screen


I'm not sure who that line is supposed to impress. Gamers focusing on graphically demanding AAA games would laugh at this. People who don't game much probably won't know whether this is good or not.


Possible if this trend continues we might have the first actual zero 9s availability.


They actually _did_ hit zero nines of availability a few months ago.


I like the idea, but this seems a little too aggressive, JSON (287 tokens) — what every other MCP client returns: ~~~ [ {"name": "search_web", "description": "Search the web for information", "inputSchema": {"type": "object", "properties": {"query": {"type": "string", "description": "Search query"}, "num_results": {"type": "number", "default": 5}}, "required": ["query"]}}, {"name": "fetch_url", "description": "Fetch content from a URL", "inputSchema": {"type": "object", "properties": {"url": {"type": "string"}}, "required": ["url"]}} ] TOON (5 tokens) — what mcptoon returns:

search_web fetch_url

~~~


Same thing I personally am not a front end guy but I have dabbled with it in the past but I am writing a front end app and a chrome extension, but besides a few pages of code I have reviewed I really do not know what the fck is written (its for an MVP I am building) and I am feeling really conflicted as to what the fuck do I do. At work, the stuff I write has a decent mix of my code, AI code and a few things I do the old way of copying from stackoverflow and seeing what works/doesn't work.


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