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Cuis Smalltalk (https://cuis.st) uses vector graphics for its rendering engine!

I would recommend Cuis Smalltalk (https://cuis.st) as a more idiomatic solution that also looks much better due to it's vector graphic based rendering engine.

Weren't morphs also vector based? Here is one tiny "game" that Claude helped me bring back to life:

https://github.com/edragoev1/aquarium-for-squeak


I've tried to get into Solidworks, Fusion, and FreeCAD several times, but every time I come back to programmatic CAD. It just better matches how I think about 3D design I guess. Also, I love that there can't be any hidden state or constraints -everything is fully defined by your code and fully visible.

Just give it a try, I guess, and see if it works for your use cases!


I was actually able to get a first version released just now: https://luacad.ad-si.com/playground It's still rather bare bones and won't work well for large models, but otherwise it should be fully functional!


I'm pretty sure it's Turing complete by now. If it was conceptualized as a limited language and only became a full fledged programming language over time, it would certainly explain all its weird warts. (Here is some more details: https://github.com/ad-si/LuaCAD#why-lua) I guess 3D modeling is just too complex for a simple, but limited DSL.

Lua is easier to use, faster, and more feature-rich. It's one of those rare occasions when a new solution is actually better in every single way.


In the pedantic sense, yes. You can use recursive functions with tail-call optimization, or list comprehensions to emulate a universal Turing machine.

But my point is that OpenSCAD's expression purity and one-way compilation model are purposefully limited, and not historical accident: models are a deterministic function of their parameters, subtrees can be cached and reused during preview without invalidation logic, designs diff and merge as text, etc.

Sometimes making things "more programmable" is an anti-feature.


AFAIK OpenSCAD does not do any meaningful optimizations that are enabled by having a limited DSL, despite that normally being a good reason to do a DSL. And ironically you often have use a general purpose language (python and C++) to do custom optimizations not possible in the DSL.


OpenSCAD is garbage and I'm not going to defend it. But I would prefer if a new CAD engine didn't regress.


Agreed! I’m already working on it, but it’s not quite ready yet. ETA is 1-2 weeks.


Thanks! It natively supports all BOSL2 functions which include a chamfer argument (https://github.com/revarbat/BOSL/wiki#common-arguments). So that makes it quite straightforward to add chamfers to everything!


Can you fillet unions? Like, if I union a cube with a smaller cube sticking out of its side, can I make a fillet so that the edge where the two cubes' faces intersect doesn't become a stress concentration point for cracks to start at? This is OpenSCAD's primary weakness from my point of view.


Which is what separates us from the animals.


Quite easy to add chamfers to everything in the CAD file. But your manufacturing guy is going to strangle you...


So ill strangle myself while the 3d printer goes back and forth.


Yes, it executes in a full fledged Lua environment. So you can do all the things you expect do be able to do with Lua!

I’d pick Lua over Python any day, but maybe that’s just me. ;-)


I've had good success w/ using Lua in LuaLaTeX, so hopefully a good fit for me to exercise my programming chops. I think it will be interesting to maintain two parallel versions for comparison/contrast. Thanks!


Good idea! Just committed the necessary changes in https://github.com/ad-si/Woxi/commit/f337a722871ad1b08f8e783.... Did I do it correctly?


No, none of them are implemented yet. I'll bump the priority to implement this!


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