> you have AI make code, AI review code ... I hope you can see the stupidity here...
You will be surprised how many times, catches errores made by the AI coding agent. However,as you point, isn't deterministic. And you can guarantee the end results is 100% fine code
perhaps was 60hz interlaced. I had memories of my first CRT monitor only allowing to do 1024x768 in interlaced and doing a very obvious flickering. But was flicker free at 800x600 and lower resolutions.
I remember playing Star Fleet Academy demo on my 486DX5@133 and a Trident 3d SVGA card at slow motion in battles. The game requires a Pentium 75 or 90 and a DirectX accelerator.
It would be interesting if someone could implement or adapt Roman Black's BTC algorithm to model the Speccy beeper.
https://www.romanblack.com/BTc_alg.htm
I personally like to play with the graphs of the Totally Games version of Tie Fighter but with the iMuse music of the original. it's the best experience.
I wouldn't call xwvm a mod. It's a reimplementation of the X-Wing alliance engine .
> XWVM is a facilitator app to play Star Wars X-Wing from Lucas Arts and Totally Games. > We are re-implementing the executable to extend the game beyond its original hardware support.
This is not XWA. The are hooking Into the original XW exe. They say it’s a “facilitator app”, but it requires all the original files and runs the original exe. It’s a mod.
Not my problem. Currently my problem is the high traffic of bots that kills our web apps and don't respect robots.txt or meta tags . We are currently deploying Anubis.
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