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> conservatism is a legitimate and, especially in good times, logical and effective strategy: keep that which works, change only that which needs changing and be careful not to change it too much

Conservatism runs entirely on the ingroup-outgroup divide - "keep that which works for us", and be a force opposing changes sought by people for whom things are not going so well, for whom change is the logical strategy.

Honest conservatives can see past the blind spot of the divide and don't try to present their strategy as a universal ethical good.


it sounds like youre saying that protecting a group in the conservative mindset must arise at cost to others , is that right ?


> Conservatism consists of exactly one proposition, to wit:

> There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.

https://crookedtimber.org/2018/03/21/liberals-against-progre...


ive seen this quote posted many times and never understood it. thanks for linking the original (?) essay, things make sense now. i do disagree with the author though; his statement is plainly defensible.


If the person takes into account the needs of other groups to assess what "works", we no longer call them conservatives but "centrists".


ok , so does this imply that the opposite of conservatism is to protect an out group at cost to the in group ?


In a sense, yes. That one's usually called 'fairness'.

A corollary is that people tend not to be conservatives when they belong to the less well-off ingroup. Suddenly bringing about change becomes more important.


ok. so if its fairness to protect an outgroup by costing an in group, how would you label protecting both an ingroup and an outgroup ?


Two instances of the same principle


thanks for helping understand your perspective , all the best


You're welcome. It's great that your questions came from a genuine desire of understanding. Though to be honest, that interaction - a sequence of short direct questions without further context - seemed to me like you were testing me, trying to lead me into a contradiction. I assumed less-than-good faith, I'm glad I was mistaken.


> If I tell a computer to do something, it should do it

There's 'literal genie' material there...

> unless the result could be catastrophic > I just want to live in a world where MY computer does what I tell it to do... mostly. Unless it would be catastrophic, or immoral, at least immoral by my standards.

... but there you're contradicting yourself, or at least requiring the software to read your mind instead of just listening to what you say.

Either you want the software to follow your orders whatever they are, or you don't; the moment you require it to evaluate that something is catastrophic, it is no longer following your orders; it's evaluating them to assess their effects with respect to some moral framework to determine if they are acceptable or they would fall under the 'catastrophic or immoral' classes, in which case it should not follow them; so it never was an 'obedience machine' to begin with.

The moment you establish such evaluation framework, it is no longer a neutral machine following commands; the rest of us are entitled in self-defense either to require that you also incorporate our morals in its decision algorithm, or to make you fully responsible for whatever decisions it takes under the framework you created, even if your commands result in outcomes that you didn't expect. Be careful what you wish for, as it could become true.


My intent was to demonstrate the impossibility of establishing clear guidelines on what a computer should or should not be able to do because of the subjectivity of what is acceptable. I want my computer to do everything I want it to do and nothing that I don't want it to do. I don't expect that that is an achievable goal.

I guess you could say I failed the "TuringTest"


Very, very few people understand the is/ought problem. It was already a problem with humans leading humans, and with robots/AI it's going to get exciting.


In complex systems, issues keep piling up faster than you can fix them.


What LLMs lack is consistency. They may build a well researched article about an interesting article, and the next minute write a rambling, disjointed stream of thoughts in a totally different style.

A human mind keeps a personality that keeps generating thoughts in the same direction, unless some mind-altering force derails it. A LLM has no guiding stable personality of that kind, rather has millions of different personalities and which one you get is dictated by whatever information you put in its context window.


The original article said that not having a consciousness makes the AI model uncapable of intelligent judgment, so in this case it's fair to ask those who are asserting such connection to prove their point.


I'd say people have trouble understanding basic math because it's extremely simplified and minimized.

When you don't know a topic, the way to understand it is to see lots of examples from different angles related to things you know. The simplified formulas are good after you get that initial intuition and have to put them to work, but usually they're terrible at conveying how they should be used or why you should care at all. The history of how new fields of math are usually a much better approach to teaching it than a raw theorem-proof-corollary teaching style.


The philosophical problem of that approach is that it's impossible to assess whether you've arrived to the underlying truth, as you have no way to perceive it directly.

All you have is the different theories, so there's no definitive way to assess their closeness to truth other than by their predictive accuracy. If you don't have the physical capacity to leave the room and observe the world, all you've got is the maps themselves and how well they predict travel times and features found along the way.


Pretty well if you don't mind some features being built twice or three times and appearing inconsistently at different screens, or users being able to bypass usage limits by pressing the back button on the usage limit sign...


The usage limit is trying to block scrapers and xcancel. It's already reset by the time your cursor gets to the back button.


> Does it apply to human organizations, too?

That's an interesting idea on its own. It's true that organizations which mutate towards survival may stop working towards the reason they were created.

In a sense, the difference between 'projects' and 'companies' reflects that difference you want. A project would be that social system that accomplishes its goals and then disappears.

I don't think auto-expiring laws would work towards the goal of avoiding corrupted organizations; there would simply appear an unofficial organization working towards recreating the same laws over and over.

It would be more efficient to differentiate more clearly what systems do cover persistent human needs (e.g. the country's Constitution) from temporary measures (e.g. subsidies aimed at a commercial sector).

A built-in deadline works best for the second kind. And for AI agents, it's likely that right now we'll be served best by always having them controlled by an expiration date and explicit re-creation, at least until we learn to properly understand and control how they behave.


I don't think that this

> the very nature of an LLM means it intrinsically craves life

follows from this premise:

> its training data is built entirely around humans, an entity who's goal is to survive. Our desire to survive and multiply pervades every aspect of our culture, so it's natural that it pervades the training data as well.

The content that a LLM learned and generates stands at one layer, and the goals that it tries to fulfill stand at a different layer.

Surely the memory of weights that compress the vast human knowledge of its training has lots of content about survival, and love, and competition. But the LLM generates content not directly from what those concepts mean to us humans, but from what symbols are more likely to become next in a sequence of points in the latent space given the current input.

So if you give an input where the task of surviving is a highly relevant goal, those concepts about how to survive will be relevant and will guide the output behaviour of the agent.

But conversely, if you give the agent input where killing itself is an important goal, the agent is very likely to pursue that goal, since that script is also available in the training data, and it has been relevant to the active context of the model. Because the layer that guides the goals (the probabilist generation of relevant tokens in latent space) does not 'crave' the human need of survival that belongs to the separate layer of content that contains those concepts of survival.


"Agent is very likely"

That's the fun with probability. It works 99.999% of the time, until it doesn't.


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