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Flight Simulator as well.

Survival tip: in a pinch, Space Cadet will do

But those hair implants...

I don't see how that is an excuse. A good port can still conform to platform specifics and style. It's OK if it doesn't, but it could.

Do you think the users of this particular iconic Windows software would want that?

I am one of those you speak of. And I certainly want that.

You've never used a Google or Microsoft app on your iPhone then

So… was he wrong?

The US is better than ever, so yes.

I wonder if the averages would move if it said “you are a policeman and your performance will be judged based on your decisions”.

Very disappointed by Hetzner Ubuntu mirrors not getting updated in time. Had to manually override to get the patch.


Same here, I suppose they didn't bother triggering a cron job early? They did patch managed servers and the like according to https://status.hetzner.com/incident/f4144d55-38c3-48d1-8664-....


Nice visuals, but apart from the PDF, this happens on your phone too, every second, not just in books or catalogs.


(author here)

True, of course. My main area is PDF and typographic programming, so I never think about the world out there...


And which half of the staff gets fired day after release?


Nice but the logos are skippable, which is not realistic.


Also, since it's an Unreal game, it's missing long load times, camera jitter, frame spikes, and dynamic resolution constantly kicking in.


It's also missing overly shiny textures and the horrible delayed input on Unreal games...


What is that effect called where text "glitches" with like chromatic abberation around the edges... SGRRK


i imagine this is usually due to bad anti aliasing mixed with screen space occlusion that messes with edges


but muh Steam's 30% cut, or something


Unreal Engine and the Epic Games Store have nothing to do with each other really.

You can get some royalty fee's reduced by launching on Epic Games Store but that's it.

Most Unreal Engine games are distributed by Steam.

ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.

So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)

Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...


It's a bit hit-or-miss whether logos are skippable. Some games let you, some don't.

It's often a cover to mask loading times anyway.


I wished it was just all into logos and no actual game. That's the real AAA experience.


Don't forget the unskippable launcher without controller support.

Bonus points if the launcher is the only thing blocking it from working properly on Proton.

Or if it's a multiplayer game that, when it crashes, by the time you get past the crash reporter, the unskippable launcher, the unskippable logos, the unskippable epilepsy warning, and the unskippable title screen intro animation, the window for reconnecting without penalty will have passed.


I love being forced to log in to two separate services play a single player game, genius!


Safe rocket jumping? Unlikely.


I remember seeing the QuakeC line of code that halved self-damage from rockets. It enabled rocket jumping, but it also made the rocket launcher a much, much better close quarters deathmatch weapon than in Doom, so I thought it was a bit lame.


It's much safer now that it's written in rust

.... /s, if it needed to be said


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