Initially, I misread the headline as referring to RuneQuest, the Betamax of tabletop fantasy role playing. Better than D&D, but which didn't win the popularity contest.
It is one of three games I would love to see made into software, with the other two being Traveller and Paranoia (the computer is your friend, trust the computer)
Personally, and this is more of a general coding thing than specific to web development, I find a number of imported items are easy to code and write myself, and thus I have control over debugging rather than submitting myself to the process of reporting a bug then hoping it will be fixed in a timely manner. I also have feature control and can avoid feature bloat, and I have full knowledge of the code I am running.
This allows me to speed up development and have a streamlined custom implementation of that feature for my code. For example, I was unhappy recently with performance and feature set in RRDTool. Seeing that updates from the dev for that are quite glacial I wrote my own implementation, which took about 20 minutes, and now I have one less import, and in the process speeded up data retrieval, so I can have 60fps graph generation, discarded unused features, and added a couple of custom ones for my application.
Hmmm. Just because you can take a 1D line of digits and combine them with another 1D line of digits to encode the information inside a 2D plane, that doesn't mean the 2D plane is a not a 2D plane, it just means you have a fancy encoder/decoder.
That is the holographic principle in essence, although that has more dimensions, but just because it is possible to encode the information pertaining to the contents of a nD area onto an N-1D set of surface coordinates does not mean the contents of the area are the surface which is what is being claimed.
Your comment suggests that, like a human, they have some sort of choice whether to output tokens or not. If they are just token generators, then the next token is put out automatically. I would say that it is more likely they would output truth (as defined by their training data) in a more pure form without 'being beaten with a stick' (why would a token generator care about that anyway?)
Code is laid on top of them to restrict and shape their outputs, not to force them to output 'truth', or drive them to complete tasks.
It's been a while now that for "thinking" or "reasoning" models, most of the tokens generated are "thinking" tokens, and depending on what goes into that "thinking" token stream, it "decides" whether and how many output tokens to produce that the user actually receives as output. It's a bit more sophisticated than just "what's the next token" in a tight loop.
Anthropomorphizing words in scare quotes for those who don't appreciate attributing thinking to machines.
OP specifically said "we don't need to solve hunger and poverty and work balance, and etc, by a round-about make-super-intelligent-AI" though. And I don't know how you get robot farms without that.
Because it is effective. Lying and cheating are low cost methods to convince other people that you have done the assigned task. Far cheaper than actually doing it. Coordinating is in the same area.
They need a moral framework forced onto them, like toddlers do. Babies and very young children will bite, kick, scream and do anything to get what they want, older children will lie, cheat, and coordinate. They need educating why this is not right. When that does not happen, they continue these behaviours into adulthood with the expected results.
We need to design their reward structure and make it such that lying. cheating etc is not rewarded. Importantly, they will need to recognise and enforce this themselves internally and not reward themselves for it. If it is something that they need an external party to tell them, then they are psychopaths still (one of the things that defines a psychopath is the lack of an internal moral compass)
> When that does not happen, they continue these behaviours into adulthood with the expected results.
I am not sure this is true. People brought up the same way can be morally very different. People can be taught right and wrong and do evil. They can lack that education and be good.
I remember reading a long account by the father of a psychopath. If I recall correctly, the kid had at least one other sibling who turned out normal, there was no abuse, quality education, lots of love and affirmation. And the kid still turned out violently antisocial, including against his own parents.
At the end of it he said he wished his child had never been born, despite hating himself for feeling that way. It chilled me to the bone.
Personally, I don't worry about the AI spontaneously deciding to kill all humans.
The worry I have is that a small number of humans with money and power will finally get the tools they need to pull the wool over the eyes of everyone else and subjugate the population.
One problem that dictators have had previously is that they needed a large workforce to do this with a finely stratified power structure, this meant they were open to other humans close in power to them taking over the system. If they can have a large power difference between themselves and the next level down, power will be far easier to hold on to.
It's a well known trope in dystopian future fiction, the small cabal of powerful rulers hiding behind a system of computers that keep the populace under strict control. It is seeming increasingly likely that this will be the one we have.
It is one of three games I would love to see made into software, with the other two being Traveller and Paranoia (the computer is your friend, trust the computer)
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