The FAGMAN companies got caught colluding to depress wages by avoiding hiring people already employed by the others, so they learned to accomplish the same thing without writing it down by having these periodic huge layoffs across the entire industry https://en.wikipedia.org/wiki/High-Tech_Employee_Antitrust_L...
You can see these limitations guiding the designs of actual retro games if you know what to look for.
Example: In CAPCOM's Mega Man (1987), the famous “Yellow Devil” boss fight plays the way it does because only the moving chunks of the Devil's body are composed of Sprite tiles. When one of those chunks reaches the opposite side of the screen, that part of the Devil's body becomes drawn with Background tiles instead: https://www.youtube.com/watch?v=8RbPqqPrL_M
This is also why the Devil, Dragon, and Wily boss fights (anything larger than a regular Robot Master) take place entirely in a black void — the Background layer is exhausted drawing the bosses and there's nothing left over for actual play-area background.
This is why the oldschool UUIDv1 spec specifies initializing the sequence value at a random number:
“12.4.4 — The Clock Sequence shall be originally (that is, once in the lifetime of a system producing UUIDs) initialized to a random number that is not derived from the Node value. NOTE – This is in order to minimize the correlation across systems, providing maximum protection”
There is no such thing. The mere act of making a network connection reveals things like your IP address (reveals your hosting provider or even your geolocation for residential/mobile IPs), days and times you use the software, your OS via TCP/IP stack fingerprinting, etc.
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