Trust me, telling people the vote will look weird ahead of time does not quiet the vote consipuracistst. Heck I'd say it gives ammo. They call it predictive programming. The lie is revealed and normalized.
True but for example in California we have it extra bad where it takes weeks for votes to get counted.
Even the most idealistic person with respect to how people should process election results must admit that it taking this long either:
a) Undermines trust or
b) Creates a more fertile ground to undermine trust
I always wonder what the commonality is across these poor performers. Is it all kids? Kids from home without fathers? Kids from particular areas? Seems like as a society we continue to slip but cannot identify solid commonalities... It's amongst the most important issue in modern society and article after article just cannot find any solution or underlying reasons. Society doesn't just devolve for no reason. What could it be?
Males back then didn't fail to reproduce from the same social situations as today. They were not neets hiding in basements. Failure to reproduce basically means killed, exiled, or having your groups women taken (by force)
There were other reasons. Early farming communities were almost always patriarchies where the sons stayed on the farm but the daughters switched communities. So local disasters that wiped out a single community took out a male lineage but not a female one.
And how are those mods on baseline performance? Are the mods appropriate for general audience mid range rigs? The tech industry has the capability of pure ray tracing. Game engines don't use it because the audience willing to shell 10k for PC to run it is exceedingly small. They have to target mid range specs to have an audience big enough to make money.
LOD techniques are commonplace. Cities: Skylines and the sequel both implement them. Telling us that a game developer can use LOD to fit more graphics into the same poly budget is not telling us anything we don’t already know.
And the problem still remains that all the graphics must fit within a certain poly budget, usually whatever can be rendered at 30fps on the minimum spec hardware. Adding features to every property in the city to represent weeds, fallen leaves, broken concrete, grime, wear, etc all adds to the rendering cost of the game. It all comes out of the same budget, even if those features are invisible at longer distances. Worse, that cost is multiplied by everything the user has created in their city. The more such features the developers add, the smaller a city the user can build before the game’s performance drops to unacceptable levels.
Anyway, CS and CS2 already go to great lengths to add soul to the game. Every asset has defined locations where props can be placed. One house can have a swing set while the identical house next door has a pool, or toys, or a car, or shrubbery, or any of thousands of other possibilities. The author is just complaining that these props do not make his cities look dilapidated enough.
His most valid complaint is that the games don’t do much to obscure the exact property lines, which are always perfect rectangles. Perhaps in the future one will, though it will still have a budget to fit within.
It comes down to how a roll is calculated. See in the US 1 material roll is not the same as 1 computed roll. In the Toilet Paper isle you see products listing their 8 roles are equillivent to 36 rolls from the other guy. So when you use 1/16 of your roll, you are really using 1/2 a roll
Agree. It's just the builtin android and chrome uses blowing up the numbers. By these metrics android assistant and siri had reached these levels in 2015. Gemini has no brand recognition outside of the tech worker sphere