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Cool, and quite reminiscent of 0x10c: https://en.wikipedia.org/wiki/0x10c

Unfinished, indeed.

Sadly! But you can run the many DCPU emulators, interpreters, and assemblers on the SEEDS computer to interact with the planet.

This is likely a convertible debt investment from Amazon being revalued. The numbers are pretty close, there might be some smaller notes in there too.

https://www.sec.gov/Archives/edgar/data/1018724/000101872426...


Back in 2010, during the early days of bwapi, there was a Brood War AI tournament held by the Expressive Intelligence Studio at UC Santa Cruz. It's interesting to see how different the approaches were back then, vs this or Deepmind's SC2 work.

https://web.archive.org/web/20091124210529/http://eis.ucsc.e...

There's a great contemporary Ars Technica piece by a competitor:

https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...

As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.

https://tomisin.space/archive/starcraft-genetic-programming/


All the hobbyists were using proxybot because it allowed you to use more fun languages than C/C++ but proxybot lacked the features to effectively play Zerg. I really wanted to play Zerg so I built a really sweet API+DSL in Ruby around proxybot and then used that to give the other newbies a hard time with a zergling rush.

Unfortunately the proxybot limitations precluded me from expanding its capabilities so I tried to switch to having ruby embedded in C++ and I basically got mired there and was eventually distracted by real world concerns like actually finishing my degree.

I think I played against Krasi0's bot a couple times in the early days. Hopefully they stuck with AI and have suddenly become crazy rich after 2016. It certainly wasn't a given that AI was going to lead to a fruitful career back then, let alone to unimaginable riches.


I also entered the competition as an undergrad—I contacted Ben Weber 10 years later (2020) and interviewed him on my podcast:

https://theaccidentalengineer.com/adversarial-machine-learni...


In the early days of SC2, I remember people using genetric programming to optimize build orders. I remember a slightly unorthodox Zerg Roach Rush which was _really_ fast.

I was reminded of this book today when I read some comments here about the popularity of “sailing log” manuscripts.

This one is written by Paul Lutus, of Apple Writer fame.

https://arachnoid.com/administration/index.html


I've always wished the program was called Lutus Notes.


Paul has come up on HN a lot recently. I didn't recognize the domain and didn't immediately realize this was him.

It sounds like he's had a heck of an interesting life.


That connection makes it even more interesting


Loved the book as well!


lutusp here on HN


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